Since the foundry is down and my quest is no longer showing up under the "New" tab, just thought I'd do a quick bump and let people know that I'm still looking for reviews and still quite willing to review anything of yours!
To find my foundry quest, make sure you are in the "Best" tab and search for NW-DQBGVHH7V, or the words "dark garden" or even search for "talli" in the author spot and my quest will be the only one to come up.
maerwinMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Hello, I've played through your quest. It wasn't bad, but there were a few things I would change.
- The interactables after each map transition. You write about what happened before the map transition, and describe the surrounding that we can see. Didn't make much sense to me. If anything, I would move them BEFORE the map transition
- Overall, I felt like you used too much text to describe what is going on. That's what visuals are for. I could see myself that Rosa was surrounded by undead, probably unconscious. Well, actually I couldn't as there was yellow text (saying that Rosa is unconscious and surrounded by undead) over my screen, blocking my vision. Same thing with appearing in cellar. And instead of a yellow message that I can hear the sounds of battle, there could be actual sounds of battle
- the yellow dialogue text felt a bit weird. I assume you wanted to make paragraphs that are relevant for progress yellow? It may be a personal preference, but to me it felt out of place and I would prefer if it was simply white
But those are just minor things. I gave you 4 stars, as the quest was nice. My quest is in the sig, I would be glad if you left a review in my thread. Thanks
Comments
To find my foundry quest, make sure you are in the "Best" tab and search for NW-DQBGVHH7V, or the words "dark garden" or even search for "talli" in the author spot and my quest will be the only one to come up.
Thanks everyone for giving it a run-through!!
No Country for Old Undead
- The interactables after each map transition. You write about what happened before the map transition, and describe the surrounding that we can see. Didn't make much sense to me. If anything, I would move them BEFORE the map transition
- Overall, I felt like you used too much text to describe what is going on. That's what visuals are for. I could see myself that Rosa was surrounded by undead, probably unconscious. Well, actually I couldn't as there was yellow text (saying that Rosa is unconscious and surrounded by undead) over my screen, blocking my vision. Same thing with appearing in cellar. And instead of a yellow message that I can hear the sounds of battle, there could be actual sounds of battle
- the yellow dialogue text felt a bit weird. I assume you wanted to make paragraphs that are relevant for progress yellow? It may be a personal preference, but to me it felt out of place and I would prefer if it was simply white
But those are just minor things. I gave you 4 stars, as the quest was nice. My quest is in the sig, I would be glad if you left a review in my thread. Thanks
NW-DMFGWPBN3 The Lost City - Review Thread