The other day I was collecting some woolen screps from the field when all of a sudden I heard the bellowing of what could only be descibed as a VERY unhappy person.
Ill leave out the expleetives and focus on the overriding message that was put out onto Zone chat.
A group of what seemed 2,3 or 4 people under the banner of "Denial" had kicked someone just after clearing the endboss of Spellplague Caverns effectivly denying them of their loot from the chest and from the boss drop.
I then realised that this must have been goinf on for sometime as although this is the 1st time i have even considered this to have happened, im certain this has been rife, most people putting it down to either a bug or a glitch.
I hope that the devs will put into place a failsafe that say after 15 mins in a dungeon or instance "kicking" privelidges are globally revoked so as to avoid this.
I felt so sorry for the person.
100% this needs to be addressed Dev's please fix
Comments
If you remove the ability to kick someone from your group, the entire group will be exposed to the abuse or bad behavior of that one unkickable person. For instance, I have kicked a couple (as in: two) people when the end boss was at 5% because they had previously rolled "need" on every boss and ignored the wish of the rest of the group, and then ran their mouth and mock the players who had actual need for those items that they won. I whispered every other party member and asked if they are okay with what I proposed to do. Kicking them at the end boss, right before the chest, was a social consequence for their behavior. If this option had not been there, the persons would have been further rewarded and possibly upset yet another player in the group.
I'm not saying that kicking someone at the end boss for no reason is all right. It isn't, and I would never do it and have never seen it being done. But the solution isn't as easy as disabling the ability to remove an undesirable from the party, because then you put the desire of one player over the desires of four other players.
I agree, though, that a voting feature is needed so that the power to remove players is not in the hands of just one person.
Everyone else would have to quit the group in order to get away from them.
And a vote to kick wouldn't even help in cases like the OP described; The four guildies would all vote to kick the one outsider anyway.
There is no perfect solution, though a vote to kick is certainly a better system than what they have now.
I would go with something like this. After a certain point, say 80% completion, all members of the group are kick-proof.
But kicking people during and shortly after boss fights shouldn't be possible. Everyone should be able to get his chest and roll for the purple loot.
This in combination with a vote kick could actually work.
Make kicking impossible as soon as the party has entered the boss room - there even is a countdown beforehand, seems perfectly fitting. Also, vote kicking should be something any party member can initiate. That way party leaders would not be safe to leech off the group either.
Then at the end boss, someone can roll need on an item without fear of consequences. Right now you can kick someone after they rolled need and their roll will not count if someone else still has to roll.
But there is no perfect solution (other than running with friends and guildies), though if the need/greed system changes, one of the main reasons why someone might need to get kicked would be removed.
2. Making threats to troll and grief other players ingame isn't going to fly very far either.
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