Rant Start:
Really wanted to avoid the angry mob effect, but everyday I see the effects and read about additional exploits that appear to have have been around sense day one.
I have lost my faith that the economy can ever stabilize with out a full wipe.
I won't provide any details just in case, but feel it's important people have a clear understanding of whats happening in this world we are investing our time into.
Today I found all the information on the Dragon Egg exploit. This has sense been patched but after tons of profession items, and dragon eggs were cheated into existed and have spread through the system. When I try to look at way of properly obtain the eggs nothing can be found. It appears there is only the 1 quest, and the profession packs you buy with zen... No wonder the plays exploited it so much as soon as it was discovered.
AH exploit caused a 7 hours rollback, but does not fix all of the astral, and gold already spread through the economy.
Foundry exploit that allowed people to power level to 60 in under 6 hours. But more importantly and not mentioned as frequently is the foundry exploit that allowed players to kill hundreds of mobs with out any risk and loot more coin then could ever be obtained in the normal game world. Resulted in tons of Gold in the Market which does not appear to have ever been handled.
Endless looting of Chests, and Trade skill nodes by entering/exiting sub zones, of a quest dungeon. Again results in millions of resources, coin, and rune stones to flood the market.
All of these matters have been been patched, but is it to late.....
Overall it's just very depressing because it's such a good game. I know it is still labeled at open beta, or when that beta never ends what hope if there for it going live.
Rant over!
Minor suggests for content improvement:
I think Foundrys should have a way of incentivising puzzle type missions instead of just hack and slash with a 15 minute time requirement.
I think Foundrys should also have trade skill nodes, and chest objectives that can be hidden to make the hunt part of the adventure. This would need to be restricted by limiting how many can be in a mission, Length of the missions, and would have to have a restriction preventing them from be with in x yard of the entrance to prevent exploit farming.
Boss fights: Bosses need more mechanics and less adds. 90% all boss battles are just here have more add. Most pretty must require adds be knocked, or kited instead of actually fighting the targets... It does not lead to the most enjoyable time, and lead the boss itself feeling weak and unimportant.
Skirmishes: Make them viable and worth doing at 60. You build all these quick fun 15-30 minutes just to let them be left in the dust??? Also reduce the daily requirement... No one want to run skirmishes 4 times for one dailey turn on. Or split it into multiple turn in's per day.
Anyway that's just my thoughts. What do you guys think.
0
Comments
Why do people still believe this?
Read any grade school textbook on economics and you will find that as long as currency is changing hands any economic damage will eventually be fixed
it just takes time. . .
. . .maybe more time than some people would like, but it will happen. . .
oh lol hang on another game breaking exploit just became unveiled.
If you disagree with something or want something, use the largest thread on the matter because it tells the devs that the players (or a sample group anyways) wants something fixed/done
Reported for Copy paste spam!!!
WEEEEEEEE!!!!!!!!!