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Unattended Companions?

cpc2011acpc2011a Member Posts: 0 Arc User
edited May 2013 in Bug Reports (PC)
So I'm moving through the Enclave tonight and see companions everywhere. Estimated 20 by each exit and about 30 or so around the market/mail area. I look at the number of people in the instance and there's a whole 14! So what's the deal with 100+ abandoned companions all standing around?
Post edited by cpc2011a on

Comments

  • kobuirisgameskobuirisgames Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    I find it pretty funny. It gives you the opportunity to read all the companion names as they wait patiently by the dungeon entrances.
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  • zurkhonzurkhon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 390 Bounty Hunter
    edited May 2013
    This was reported by many in the Closed betas.
    Either they don't know how to fix it or it is low on their priority list.

    I would guess it is the former but the latter is easier to sell to the public. ;)
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  • calidorncalidorn Member Posts: 0 Arc User
    edited May 2013
    Compainions are generally pretty buggy. I haven't figured out the exact trick to it but if I log in with one I can usually summon another as well. They both follow me around and seem to do stuff. I think only one gets xp though. One will vanish when I zone. I have not put any real effort into figuring out what is what or even if both actually do anything or it just appears they do. Pretty sure it would be considered an exploit if you could get multiple companions running properly.

    I saw everyone standing at the zonelines but never stopped to see they were only compainions.

    Pretty sure my compainions AI was programmed by a monkey so I am not surprised to find out they have more issues.
    Training time doesn't sync with the time they are gone. Mine usually goes negative like the AH apparently does.
    I had one in training and it still leveled when I finished a quest. Even though it had no icon up on my screen and it was not obviously active. Might be legit but I have not noticed it before last night. It was a fubar on my part since I usually remember to have one up that can use the xp when I hand in.

    Oh well. Silly bugs and they do need fixing but I am sure they have other issues with higher priority right now so I wouldn't expect any solutions soon.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited May 2013
    cpc2011a wrote: »
    So I'm moving through the Enclave tonight and see companions everywhere. Estimated 20 by each exit and about 30 or so around the market/mail area. I look at the number of people in the instance and there's a whole 14! So what's the deal with 100+ abandoned companions all standing around?

    I like the effect. Seems like there are alot more people around.
  • xen1912xen1912 Member, NW M9 Playtest Posts: 309 Arc User
    edited May 2013
    calidorn wrote: »
    Compainions are generally pretty buggy. I haven't figured out the exact trick to it but if I log in with one I can usually summon another as well. They both follow me around and seem to do stuff. I think only one gets xp though. One will vanish when I zone. I have not put any real effort into figuring out what is what or even if both actually do anything or it just appears they do. Pretty sure it would be considered an exploit if you could get multiple companions running properly.

    I saw everyone standing at the zonelines but never stopped to see they were only compainions.

    Pretty sure my compainions AI was programmed by a monkey so I am not surprised to find out they have more issues.
    Training time doesn't sync with the time they are gone. Mine usually goes negative like the AH apparently does.
    I had one in training and it still leveled when I finished a quest. Even though it had no icon up on my screen and it was not obviously active. Might be legit but I have not noticed it before last night. It was a fubar on my part since I usually remember to have one up that can use the xp when I hand in.

    Oh well. Silly bugs and they do need fixing but I am sure they have other issues with higher priority right now so I wouldn't expect any solutions soon.
    dezstravus wrote: »
    Patch Notes

    [Companions
    • Companions can no longer be auto-summoned in certain states, which would occasionally leave the player with two Companions.

  • captndafcaptndaf Member, Neverwinter Beta Users Posts: 68
    edited May 2013
    I find it pretty funny. It gives you the opportunity to read all the companion names as they wait patiently by the dungeon entrances.
    That does give me a chuckle sometimes. Or a bout of eye rolling.

    I always figured that the companions were too clever to actually follow us into a dark dungeon teeming with monsters.
    "Sure thing, boss," they say, struggling to keep a straight face, "I'll be right behind you!!@!"
    And then, while we're on the loading screen, they deploy a robot copy of themselves to cover for them, while they sit around outside playing cards and having a good old laugh at our expenses.
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  • platinumtemplarplatinumtemplar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
    edited May 2013
    It's just their way of populating the world. There is actually only us 7 people playing, the rest are companions. ;-)

    You ever wondered why the dungeon queues are so slow? It's because they haven't figured out how to get companions to queue ;-)
  • gummibear2gummibear2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31 Arc User
    edited May 2013
    Well it cant be helping on he lag some ppl seem to experience though ;)
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