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Day of the Dragons - Ch1 Discovery

zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
edited July 2013 in Foundry Quest Database
Day of the Dragons - Ch1: Discovery by Ayanme Fury@zlainfurry
Short Code: NWS-DBJ6IJPUL
Mission Type: Dungeon Crawl w/ Story
Average Duration:25mins
Amount of Combat: Heavy
Starts at: Coriol Road Door.
Mission Summary: Investigate noises in an abandoned house, and ultimately learn of an ancient and powerful wand.
Author tips/hints: There are no invisible walls in the cave portion. I believe that you're not truly exploring a cave, unless the possibility of falling to your death, is present.
Screenshots/attachments: Low Res Pic photo.php?fbid=4309971846094&set=a.4309971766092.1073741825.1790816738&type=3&theater

a couple other pics:
Facebook Neverwinter Foundry Photo Album


Map totally updated. Fully customized lighting and alterd rooms/terrain. working on updating the quest now.
Post edited by zlainfurry on

Comments

  • visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
    edited June 2013
    -My Video Review-


    [IMO] the quest description should come first, then all your notes.

    don't put too much text in the "Objective complete" it pops up and disappears during combat to quickly

    I got to 'Eliminate The Threat' and could progress no further, the 'dungeon' hallway was blocked by a pipe, so I had to abandon the quest.

    ok give mine a try and tell me what you thought

    Edit: 1.) The quest description fades out on lower resolutions. my suggestion "put all your notes on an item in/ on your map and not in the description"
    jlTYaLC.gif
    1.jpglXK5k1F.png
  • zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
    edited June 2013
    fixed it heh, it's a root ~_^ didn't realize it was too low.
  • visigoth18visigoth18 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 371 Bounty Hunter
    edited June 2013
    ok, I'll give it another shot when it's Published... My Review of your quest

    Hope you play my quest, if your smart/ quick to pick up on whats going on... you can do it in 25mins
    jlTYaLC.gif
    1.jpglXK5k1F.png
  • meysameysa Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 72
    edited June 2013
    ***Review***

    Upon entering it says search for clues, so you click an anvil and the quest advances. Can you tell me what about the anvil let me think it was a clue?

    I would like to see a little bit more of the story develop throughout the quest, instead of it all being packed in right there at the end. I think it would've made it even more enjoyable.


    Overall though, it's a good start.
    Storming Monte Hall Review Thread
    Storming Monte Hall NW-DRAQHLR54
  • oortexploreroortexplorer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 185 Bounty Hunter
    edited June 2013
    meysa wrote: »
    ***Review***

    Upon entering it says search for clues, so you click an anvil and the quest advances. Can you tell me what about the anvil let me think it was a clue?

    I would like to see a little bit more of the story develop throughout the quest, instead of it all being packed in right there at the end. I think it would've made it even more enjoyable.


    Overall though, it's a good start.

    Just played your quest, sorry for the delay. I guess I'll basically have to echo what Meysa said above. It's a very good concept for a quest and campaign, everything is laid out logically and Act 2 is set up nicely. Maps are well-presented (for the most part), and good use of light and colour in the glygh rooms.

    The story does feel like a rough draft right now though, probably needs another level of polish. We are basically told nothing throughout most of the quest, except things like Search For Clues. There's a dusty anvil in the corner. Interact with anvil. Search For Clues Complete. If we're searching for clues, we need to know why, and why something like the anvil might be a clue. You did provide some good information at the end filling out the story, some of that is perfectly placed but I'd recommend doling out a little more information early on.

    Maps seem to be well-made, though perhaps in need of a little detail in certain places. There's a point in the cavern where you have to make a long walk back to the other end, and since you've already passed this way and there's not a lot to look at there, it feels like it needs either something to spruce up the return trip, or a portal to get back quicker.

    So some work is needed, but it's definitely a good start.
    All's Fair in Love and War - Explore the lighter side of Neverwinter!
    Code: NW-DJ5BFT52F
    Author: @oortexplorer
    Now eligible for Daily Foundry!
  • zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
    edited June 2013
    Big update to the visuals throughout the quest. Working on next draft of the quest now. Let me know what you guys think.
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited June 2013
    Zlainfurry, I have sent you a PM regarding your quest.

    All The Best
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  • zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
    edited July 2013
    replied to your msg, Ronin
  • zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
    edited July 2013
    Updated the story and information given to the player. Added a mission warning/note prompt at the start. small visual changes.
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