My 55 rogue's build is more or less centered around lurker's assault. Any ideas on how i can fill up my points faster? I am execution specced. I currently use blitz, dazing strike and lashing strike.
you can try the feats that improve AP gain but they are mehish. You can try anything that does aoe or hits a lot of times quickly, such as your thrown attack or the at-will that has the multi hit third strike. Daily skills are not meant to spam.... there is only so much you can do. You can, however, refill your stealth bar a variety of ways to stay hidden, which can be effective.
The class feature "tactics" is a big help here which is a 15% increase to you AP gain. I also took the talent in the saboteur tree "cunning stalker" which helps with AP gain while stealth'd. The powers i use are similar to one of the guide's here, i use blits, shadow strike and lashing blade. Aoe talents help a lot so the more targets you're hitting with your abilities, the better. After some domination, i normally jus spam smoke bomb on training dummies to build it quickly. Not if i can find a way to stop wasting half my Lurkers after the elite mobs die
0
katzusMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
I use the Bait and Switch to generate AP. sometimes i try to dump my escape dummy in a red danger zone so it gets hit, and generates me a ton of AP
I use the Bait and Switch to generate AP. sometimes i try to dump my escape dummy in a red danger zone so it gets hit, and generates me a ton of AP
This. I use Path of Blades on trash (generates AP very quickly and does decent AoE damage) and I swap it out for Bait on bosses. Stack your bleeds and wait for the red circle to pop bait. The skill auto rolls you backwards out of the AoE (I love the ghetto dodge it gives you) and drops the dummy. If the dummy is destroyed in the AoE (it will be) you gain a HUGE amount of AP. With Tactics at 3/3 I go from zero to about three quarters full on AP on one successful bait. It's also a lifesaver when the boss turns around and decides it's annoyed with you or when you draw aggro of a tough add. A lot of people don't use it because it itself doesn't do damage, but it's a lifesaver and the AP generation allows me to use lurkers much more often per boss fight.
bait and switch is an awesome skill.
-the obvious decoy and damage reduction and combat advantage perks
- can refill your stealth bar
- can generate AP
- can do dps (reflects damage)
probably other uses too. For a utility skill, it is a strong one.
0
katzusMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
Bait and switch also can distract mobs to attack it (thus generating more AP for you), and keep them busy for a bit thus taking pressure off everyone else
Comments
This. I use Path of Blades on trash (generates AP very quickly and does decent AoE damage) and I swap it out for Bait on bosses. Stack your bleeds and wait for the red circle to pop bait. The skill auto rolls you backwards out of the AoE (I love the ghetto dodge it gives you) and drops the dummy. If the dummy is destroyed in the AoE (it will be) you gain a HUGE amount of AP. With Tactics at 3/3 I go from zero to about three quarters full on AP on one successful bait. It's also a lifesaver when the boss turns around and decides it's annoyed with you or when you draw aggro of a tough add. A lot of people don't use it because it itself doesn't do damage, but it's a lifesaver and the AP generation allows me to use lurkers much more often per boss fight.
-the obvious decoy and damage reduction and combat advantage perks
- can refill your stealth bar
- can generate AP
- can do dps (reflects damage)
probably other uses too. For a utility skill, it is a strong one.