I am trying to work on a three part campaign (hard mode) Since I know where everything is, I'm not getting the right timing. I need some testers to see if it is within 15 minutes or so. It WILL be 3 parts (3 separate quest) so hopefully y'all will like it
. Please leave your adventure in this thread so I can return the favor!
Helping a friend Campaign (WIP) NWS-DPEIAH8YR
- Lord Zelmont's Manor (WIP) NW-DHNS8XQF3
- Labryinth of Zelmont (TBM)
- Pursuit of Zelmont (TBM)
Edit: Please leave your mission in here so I can review your mission also
Changes:
- A proper Intro!
- Customize the name. I haven't figure out the clothing yet (will get to that once I figure out a theme for them.
- Remove the saw blade traps. Yea it was kind of weird
I may put in a different trap later.
- Change some pathing issue.
- Change the note location.
- Rename the book and add interaction text. (will add stories when I have more time)
- extend the tunnel to allow proper patrol point.
Future changes:
- Add more room to make it "look" like a manor
- Going to try to add a "side quest" that can be use between maps.
- Add more environment interaction
Comments
I figure that was standard but I will add it. thanks for the tip
Please review my campaign and I'll return the favor.
Please review my campaign and I'll return the favor.
Quest starts with "go to next map", bad for first impressions.
infiltrate into - > "She was being careful not to leave a clue you have infiltrated into.." or something like that with the servant girl, that sentence reads wrong.
press f to interact with the plant. When interacting with things, the press f to notification should always be customized to indicate what you are doing.
Why did she leave the key in the plant when she was talking to me, and not give it to me directly via the story.
Who puts a saw trap in the hallway of their house?
In the library type room, in the first bookshelf to my left, I can not get the book in my line of sight to interact with it (pc is half elf female)
All the bookshelves along one wall are clipped into the wall.
None of the books have animation for interactions, animations should be selected.
The painting with the "strange seal" is several feet from the wall, apparently hanging from the ceiling as the top of it is in the ceiling, if you go around back, there's no back texture of this object. So it either needs to be placed on the wall or something done to provide a back texture.
Find a use for the strange seal quest. The door you use the seal for is right there, it's not a mystery.
After the painting I cam here and updated this post. When I returned I had been killed by duergar thralls. That's not directly a problem However the only place they could have spawned was behind me in the linear path through the house, in somewhere I had already cleared out, which is a logic problem.
The note in the last room is very slightly too low, causing clipping issues with the floor when walking around the room (not when interacting with it).
The enemies throughout have default names, costumes, and group assignments (Cult of the Dragon, Duergar Thralls, etc), these need to be customized unless the person really does have all these groups working for him.
It seemed to be long enough, though I didn't time it exactly.
Just rated and reviewed your quest
Good storyline. I like the cliffhanger. However, it is a little too short for a Foundry Daily. Maybe add another short map where they encounter this quest's boss? Also the Go to Next Map at the start was a turn-off. Maybe customize it to Go to Lord Zelmont's Mansion.
Appreciate a review in return. Links in Sig
Cheers
#1: 3 Suns Aligned NW-DFEKZANXF
#2: The Amulet of the Shining Sun NW-DRKKGUI26
#2 has choices that give a high amount of replayability
The Legend of Khyber - NWS-DK33EIYMY
#1: The Holy Symbol of Khyber NW-DU3HEVWJ7
#2: The Gauntlets of Khyber NW-DN0006FAZ
Heavy combat/light story
Please, review my quest, i hope that you like it!
Act 1: The abandoned mines?
NW-DHD2OVVYC
Thanks.
"The harder the game, the better."
Awesome. I will work on this.
- The painting "guard" suppose to be reinforcement. I will try to path it differently. I agree that if you already clear it, it should "ambush" from behind.
Changes:
- Customize the name. I haven't figure out the clothing yet (will get to that once I figure out a theme for them.
- Remove the saw blade traps. Yea it was kind of weird I may put in a different trap later.
- Change some pathing issue.
- Change the note location.
- Rename the book and add interaction text. (will add stories when I have more time)
- extend the tunnel to allow proper patrol point.
Future changes:
- Set up a theme/outfit for the guards
- Add more room to make it "look" like a manor
- Going to try to add a "side quest" that can be use between maps.
- Add more environment interaction
Please review my campaign and I'll return the favor.
Please review my campaign and I'll return the favor.
I did the 3 suns align with my level 23 DC. I couldn't access the chest after getting the amulet (enemy space out pretty nice) It just tells me to teleport out and nothing
Please review my campaign and I'll return the favor.
Please review my campaign and I'll return the favor.