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Please review my campaign!

sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
edited May 2013 in The Foundry
I am trying to work on a three part campaign (hard mode) Since I know where everything is, I'm not getting the right timing. I need some testers to see if it is within 15 minutes or so. It WILL be 3 parts (3 separate quest) so hopefully y'all will like it :). Please leave your adventure in this thread so I can return the favor!

Helping a friend Campaign (WIP) NWS-DPEIAH8YR
- Lord Zelmont's Manor (WIP) NW-DHNS8XQF3
- Labryinth of Zelmont (TBM)
- Pursuit of Zelmont (TBM)
Edit: Please leave your mission in here so I can review your mission also :)

Changes:
- A proper Intro!
- Customize the name. I haven't figure out the clothing yet (will get to that once I figure out a theme for them.
- Remove the saw blade traps. Yea it was kind of weird ;) I may put in a different trap later.
- Change some pathing issue.
- Change the note location.
- Rename the book and add interaction text. (will add stories when I have more time)
- extend the tunnel to allow proper patrol point.



Future changes:
- Add more room to make it "look" like a manor
- Going to try to add a "side quest" that can be use between maps.
- Add more environment interaction
To grow old is inevitable, to grow up is optional.
Please review my campaign and I'll return the favor.
Post edited by sasheria on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    A suggestion, you will get more people trying it if you offer to trade reviews. It won't guarantee everyone who you review will also review yours, but you will get more reviews than if you don't.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    A suggestion, you will get more people trying it if you offer to trade reviews. It won't guarantee everyone who you review will also review yours, but you will get more reviews than if you don't.

    I figure that was standard :) but I will add it. thanks for the tip :)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    I did some changes and hope it will be long enough :)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Solo 32 Trickster Rogue.

    Quest starts with "go to next map", bad for first impressions.
    infiltrate into - > "She was being careful not to leave a clue you have infiltrated into.." or something like that with the servant girl, that sentence reads wrong.
    press f to interact with the plant. When interacting with things, the press f to notification should always be customized to indicate what you are doing.
    Why did she leave the key in the plant when she was talking to me, and not give it to me directly via the story.
    Who puts a saw trap in the hallway of their house?
    In the library type room, in the first bookshelf to my left, I can not get the book in my line of sight to interact with it (pc is half elf female)
    All the bookshelves along one wall are clipped into the wall.
    None of the books have animation for interactions, animations should be selected.
    The painting with the "strange seal" is several feet from the wall, apparently hanging from the ceiling as the top of it is in the ceiling, if you go around back, there's no back texture of this object. So it either needs to be placed on the wall or something done to provide a back texture.
    Find a use for the strange seal quest. The door you use the seal for is right there, it's not a mystery.
    After the painting I cam here and updated this post. When I returned I had been killed by duergar thralls. That's not directly a problem However the only place they could have spawned was behind me in the linear path through the house, in somewhere I had already cleared out, which is a logic problem.
    The note in the last room is very slightly too low, causing clipping issues with the floor when walking around the room (not when interacting with it).
    The enemies throughout have default names, costumes, and group assignments (Cult of the Dragon, Duergar Thralls, etc), these need to be customized unless the person really does have all these groups working for him.

    It seemed to be long enough, though I didn't time it exactly.
  • pavvopavvo Member Posts: 0 Arc User
    edited May 2013
    Hi
    Just rated and reviewed your quest

    Good storyline. I like the cliffhanger. However, it is a little too short for a Foundry Daily. Maybe add another short map where they encounter this quest's boss? Also the Go to Next Map at the start was a turn-off. Maybe customize it to Go to Lord Zelmont's Mansion.

    Appreciate a review in return. Links in Sig

    Cheers
    The Tale of the 3 Suns - NWS-DA9XX8WIV
    #1: 3 Suns Aligned NW-DFEKZANXF
    #2: The Amulet of the Shining Sun NW-DRKKGUI26
    #2 has choices that give a high amount of replayability

    The Legend of Khyber - NWS-DK33EIYMY
    #1: The Holy Symbol of Khyber NW-DU3HEVWJ7
    #2: The Gauntlets of Khyber NW-DN0006FAZ
    Heavy combat/light story
  • vold316vold316 Member Posts: 0 Arc User
    edited May 2013
    I will review your campaign, added it to my review list. :)
    Please, review my quest, i hope that you like it! :)

    Act 1: The abandoned mines?
    NW-DHD2OVVYC

    Thanks.
    [SIGPIC][/SIGPIC]

    "The harder the game, the better."
  • zlainfurryzlainfurry Banned Users Posts: 163 Bounty Hunter
    edited May 2013
    I'll trade ya, info in sig
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    Solo 32 Trickster Rogue.

    Quest starts with "go to next map", bad for first impressions.
    infiltrate into - > "She was being careful not to leave a clue you have infiltrated into.." or something like that with the servant girl, that sentence reads wrong.
    press f to interact with the plant. When interacting with things, the press f to notification should always be customized to indicate what you are doing.
    Why did she leave the key in the plant when she was talking to me, and not give it to me directly via the story.
    Who puts a saw trap in the hallway of their house?
    In the library type room, in the first bookshelf to my left, I can not get the book in my line of sight to interact with it (pc is half elf female)
    All the bookshelves along one wall are clipped into the wall.
    None of the books have animation for interactions, animations should be selected.
    The painting with the "strange seal" is several feet from the wall, apparently hanging from the ceiling as the top of it is in the ceiling, if you go around back, there's no back texture of this object. So it either needs to be placed on the wall or something done to provide a back texture.
    Find a use for the strange seal quest. The door you use the seal for is right there, it's not a mystery.
    After the painting I cam here and updated this post. When I returned I had been killed by duergar thralls. That's not directly a problem However the only place they could have spawned was behind me in the linear path through the house, in somewhere I had already cleared out, which is a logic problem.
    The note in the last room is very slightly too low, causing clipping issues with the floor when walking around the room (not when interacting with it).
    The enemies throughout have default names, costumes, and group assignments (Cult of the Dragon, Duergar Thralls, etc), these need to be customized unless the person really does have all these groups working for him.

    It seemed to be long enough, though I didn't time it exactly.

    Awesome. I will work on this.
    - The painting "guard" suppose to be reinforcement. I will try to path it differently. I agree that if you already clear it, it should "ambush" from behind.

    Changes:
    - Customize the name. I haven't figure out the clothing yet (will get to that once I figure out a theme for them.
    - Remove the saw blade traps. Yea it was kind of weird ;) I may put in a different trap later.
    - Change some pathing issue.
    - Change the note location.
    - Rename the book and add interaction text. (will add stories when I have more time)
    - extend the tunnel to allow proper patrol point.

    Future changes:
    - Set up a theme/outfit for the guards
    - Add more room to make it "look" like a manor
    - Going to try to add a "side quest" that can be use between maps.
    - Add more environment interaction
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    Thanks for the all the reviews so far. I will post a review in turn tonight when I have more time to play (doing house cleaning right now)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    pavvo wrote: »
    Hi
    Just rated and reviewed your quest

    Good storyline. I like the cliffhanger. However, it is a little too short for a Foundry Daily. Maybe add another short map where they encounter this quest's boss? Also the Go to Next Map at the start was a turn-off. Maybe customize it to Go to Lord Zelmont's Mansion.

    Appreciate a review in return. Links in Sig

    Cheers

    I did the 3 suns align with my level 23 DC. I couldn't access the chest after getting the amulet (enemy space out pretty nice) It just tells me to teleport out and nothing :(
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    just update with a proper intro!
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
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