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Ascent of the Underdark - Trouble in Conyberry

eldartheldarth Member Posts: 4,494 Arc User
edited May 2015 in Foundry Quest Database
Ascent of the Underdark
Short Code: NWS-DLVBR44EK

Campaign Summary:
With the eruption of Mt. Hotenow, fractures under the surface have opened several new caverns...some have even opened new passages into the Underdark.
This campaign is about one such new fracture discovered leading down into the realm of the Drow.


Ascent of the Underdark - Trouble in Conyberry by @eldarth


Short Code: NW-DBK3YOVJB
Mission Type: Investigation
Average Duration: 9 Min
Amount of Combat: 1 Encounter
Starts at: City Gate

Mission Summary:
A popular farm couple regularly visits Conyberry for the monthly harvest market. The revered cleric Tonree noticed their absence at the last market gathering. Tonree is seeking willing adventurers to investigate and find out if Donegal Silverleaf and his wife Thalia are okay.


Tags: #Story, #Explore, #Easy, #Outside

Author tips/hints:
Screenshots/attachments:

[video]http://www.twitch.tv/locksheon/b/660506811[/video]
Post edited by Unknown User on

Comments

  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2015
    v2.4 05/17/15
    - Dialog cleanup
    - More Cryptic teleporting mob underground logic protection

    v2.3 05/16/15
    - Dialog Cleanup
    - Animation Sequencing tweak
    - Added more details to market
  • melindenmelinden Member Posts: 619 Arc User
    edited May 2015
    I played with my level 70 DC. Very high quality work, as usual. I think you just need a few more editing passes. Hopefully my detailed notes will help with that.

    Conyberry Harvest Fair:

    -you may want to swap out those *^$#)(* cypresses that are now invisible by your entry gate
    -you may want to put some larger trees on at least one side behind the gate-area walls to soften the edge and imply Neverwinter Wood on one side of the town.
    -sound on this map would be nice
    -I like the detail work on the houses to help customize them.
    -the perfectly ordered shrubs by the chickens seems too artificial. I would suggest randomizing them and consider some pushed into the city wall in various places to soften that really sharp line along the ground.
    -some of the Wander speeds seem a little too fast to be natural.
    -the blacksmith working on the very cool magical weapon on the anvil still has his default name.

    Silverleaf Farm:
    -this map could also use sound
    -the farmhouse and farm are excellently done
    -it seems like a different sky would be appropriate given the story, or at least a different backdrop edge.
    -the main section of the farmhouse is floating off the terrain on the lower side (by the flower beds)
    -the pigs in the upper field still have their default names
    -one of the hay decals in the barn needs to be aligned with the terrain

    Silverleaf Farmhouse:
    -it’s a bit spartan considering your normal work, which may be intentional
    -sound in here would be good too
    -the kitchen counter is floating off the ground
    -the round meat racks need to be tucked up a little closer to the ceiling to touch (I hate placing those things)

    Silverleaf Farm:

    -I really liked the fairies
    -the shrubs hiding the cave are floating a bit
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • mcdrymcdry Member Posts: 16 Arc User
    edited May 2015
    Your quest was fun. There aren't much with this genre out there! Keep your good work.
    Some things I have noticed:

    1. Some music would be great.
    2. A few spelling errors in your dialogues.
    3. If you are a drarf or something like that, your first piece of paper on your secound map is a bit too much in the air. You can hardly interact with it.
    4.I didn't understood the point in your 3rd map. It can be that I missed something.

    It's really a good work you have done.
    Regards

    need some more plays for my 1st quest: Burning memories
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2015
    melinden wrote: »
    I played with my level 70 DC. Very high quality work, as usual. I think you just need a few more editing passes. Hopefully my detailed notes will help with that.

    Thanks! Absolutely helps!
    Great notes -- copied them all to my neverending "to do" list. ;)
    Definitely needs a few more polishing passes.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2015
    mcdry wrote: »
    4.I didn't understood the point in your 3rd map. It can be that I missed something.

    After exiting the farmhouse the 3rd map is really just to have you follow the fairies to the hidden cave and then report back to Priestess Tonree. The fairies may need a little more help since they can be easily missed. I'll probably put a big interactable invisible sphere just outside the door to make sure they get the attention. Notes added to list, thanks!
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