Figured we really need one of these.
- Test shard only: Astral Shield - cannot crit, even after being changed to a HoT. Every other HoT in the game can crit, why can this one not?
- Healing Action - Has 5 ranks, but only 3 in the tooltip. Additionally, I would love some clarification on what is considered a "healing" spell. I feel it's leaning towards spells that do NO damage (even though we have quite a few spells that do damage and also heal). The feat says "gain x% more action points whenever you use a healing ability." Is Divine Forgemaster's Flame not a healing ability? I sure think it is. The bugged ranks are fixed on test, but I still feel this doesn't work on very many of our skills.
- Healing Word - The final cooldown (after you use up all the charges) is not affected by your recharge rate. Why? Still bugged on test shard (unless some dev wants to come and say this is intended?)
- Initiate of the Faith - Maybe not a bug... but this is such a horrible feat. Really? 5 feat points for 1% of your power as crit rating? This entire feat needs to just be redone. Perhaps 3-15% of your power rating as crit rating would suffice? Still terrible on test shard, don't ever take this feat.
- Sooth(e) - Does this even work? Slot it, don't slot it, you're still going to be tanking half the dungeon. Until they figure out agro, I think a good solution would be for mobs to ignore all healing from you for the first 1/2/3 seconds that they're active. This is currently "fixed" on test, as it states it was putting 2/3rd ranks into another feat. Have yet to test this out.
- Prophecy of Doom - When cast in Divine mode, it increases the target's mitigation by ~20% or so. This is absolutely broken - the tooltip states the exact opposite. I literally took 15 seconds to test it - 15k Daunting Light crit on a dummy with no debuffs, 10.5k crit with Daunting Light on a dummy with a Divine PoD on it... Could a dev maybe take 15 seconds to also test it? This is fixed on test.
- Divine Glow - Actually decreases your allies' damage when you use it on them from Divine mode. That can't be right - tooltip states the exact opposite (see above, this is SO easy to test). This is also currently fixed on test.
- High Prophet (T1 4p set bonus) - First, it states it applies up to 4 stacks with 3s durations, when it actually applies 3 stacks with a 4s duration. Second, several of our spells will actually apply this debuff to our allies. Needs some serious looking into. Haven't tested it myself, but patch notes say it's fixed on test.
- Divine Emissary (T1 4p set bonus) - Buff (+250 defense/deflection) only applies to yourself, not allies, as the tooltip states. Fixed on test (see above).
- Miracle Healer (T2 4p set bonus) - Only heals one person, though it specifically says allies, plural. Also, if the casting cleric is missing any health at all, the heal will go to him and not someone that needs it. Really just needs to cast on all allies, like the tooltips says it does. Still bugged on test.
- Righteousness - Simply needs to be looked at. There's a huge thread on it, and everyone hates it. Gotta love getting your heals nerfed from patches and still having them perma-nerfed, too. It's great for the longevity of the game...
- Divine Advantage - Only procs off of three spells: Healing Word, Bastion of Health, Soothing Light. Is this intended? I have a feeling these are the only 3 spells that will proc Healing Action as well (see above).
- Rising Hope - Gives +15% of your power stat to your recovery stat, and +15% of your recovery stat to your power stat. Is this intended? The way the feat is worded suggests +15% of your power to power, and +15% of your recovery to recovery. Still gives power to recovery and recovery to power on test, so still bugged.
- Enduring Relief - Appears to proc off of any heal, regardless of Divinity being active or not. Still bugged on test.
- Plaguefire Enchant - Applies the debuff to allies with certain spells. Also, seems to have a chance to proc Cleanse per tic, seems out of line with other spells proccing it. (I use Vorpal myself).
Post anything you find/know about and I'll add it to this post.
Comments
We should also mention the beneficial bugs, cleanse seems to be proccing way more often than it should.
If they nerf that I'd like it if Healing Word tics could proc it.
Also Prophecy of Doom actually gives the target like 17-20% mitigation in divinity mode.
Enduring Relief: Procs of Astral Seal (I like the way it is, but it's bugged)
Rising Hope: Gives 15% of power to recovery and 15% of recovery to power. Tooltip suggest power increased by 15% of power and recovery increased by 15% of recovery.
Those are the only 'bugs' I'm aware of not on the list. If we want to get into useless powers and feats and why they are useless then the list gets much longer, but that's balancing issues (e.g. CD on Bastion of Health being almost twice what it should be).
Lol that's interesting, didn't know Rising Hope did that. I think I actually prefer that TBH.
Also Enduring Relief seems to proc off any heal regardless of divinity mode. Except Shield.
I'll add yours as well Unspecified - *sigh* even the one about Enduring Relief being too good.
Enduring relief also procs off of sun burst while not in divine mode.
Going back and testing, I think he is correct.
I didn't adjust for plaguefire. It does proc on each tick of plaguefire, and since plaguefire seems bugged and does two ticks per second for some odd reason, it pretty much gives you one cleanse per second if you have it up. Heck, just casting astral shield with plaguefire will cleanse you twice in the duration of the plaguefire.
MODS :- can we get a sticky on this please
Probably not technically a bug, but stacking astral shield will be "fixed" first.
I want this class in NW.
Each plaguefire stack is seperate, and doesn't let you refresh the whole stack, thus each dot tics seperately, so 3 stacks is 3 tics every second. Lol.
No, the problem is it splits those ticks. So each tic hits twice. Mine hits for 13 and then 2 damage for each stack. So you actually get 6 tics per second at max stacks.
Just confirmed this on dummys with some friends, rather irritating.
The buff starts counting down from 45 seconds and then disappears in ~3-4 seconds. So maybe you are right about it showing the ICD instead of the actual duration. In any case, a 15% chance proc for a 3 second duration buff doesn't sound too good for a T2 4-piece armor bonus -- should be classified as a bug IMO.
Yeah I'm pretty sure it only works on the same skills as the Divine Class Feature thing.
Basically anything that doesn't do dmg.
Astral Shield, Bastion, Healing Word.
Assuming it even works as is 10% like the other classes.
I've Tried everything to get this to proc there's no tool tip of buff/debuff displayed i even tried it with just 3 and then 5 points nothing did not matter which spell i used or in which mode it is possibly not working at all.
I monitored 5 EPIC CT run's with A.C.T and it did not show up in any of the encounter data.
charactersheet
Don't know if gear plays much of a part.
I've noticed for some really weird reason Astral Seal is half as effective on the Forgemaster Flames dot, but normal for the first tic (which is basically just a direct dmg spell).
Don't know exactly about Stamina Regen, but it gives you incredible run speed - about 100%+ for 3+ sec.
And i highly doubt it works with Astral Shield.
I want this class in NW.
This happens with High Prophet armor set too. Healing allies causes them to take on the debuff.
Why?
It doesn't do dmg, and it builds AP.
And it builds divinity with that class feature.
Patterns indicate it would work with it.
Again assuming the feat even works.