Foundry needs to have blue chests like those in skirmishes; also, there needs to be the possibility of a real boss. I can dress up a difficult mob, but that doesnt allow for special skill selection, or for a larger displayed graphic to provide impact. I've done some moderate interactions in my foundries.. but all players are agreeing there isn't enough incentive to want to do them. I would advise 1 special mob creation above and beyond .. and the final reward chests for foundries are horrible. It's always the same trash gear. AT LEAST make the box have scaling random gear.. MAYBE SCALE THE REWARD BASED ON THE NUMBER AND DIFFICULTY OF THE MOBS ON THE MAP. AT MAX HARD MOBS HAVE A SHOT AT 2 PURPLE AND SOME BLUE. A boss (if you added the feature) should have shots at ultra rare items(break out the Dungeons & Dragons Book of Relics, the game needs the depth of the items. follow the rules.) Ask broad and wide, everyone I've taked with has had this opinion before I ask. Finally, the mixed map universal door looks like hell. It might pay to make a much larger overlaping passageway the encompasses a broad thiCk area so the mixed map passages don't need to be fixed for the graphic; currently players and mobs can get caught in a few of them.
Sometimes you're your own best teacher. ~Me
[SIGPIC][/SIGPIC]
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It will come, in time.