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Descent into Shadows

frankie72frankie72 Member Posts: 12 Arc User
edited May 2013 in Foundry Quest Database
Descent into Shadows
By: @FS2840

NW-DNK384M9B



Mission Type: Very Fun & Challenging Mini Boss and Boss fights w/unique Final Boss encounter with lite focused lore. **Lots of Eye-Candy** Used completely blank raw empty terrain maps and built the environments & everything from the ground up including all customized skinned mobs, mini bosses & bosses, lighting, staging and FX.



Group Size: Intended for a group of 2-3 depending on your challenge & skill level desires.
Level: Suggested but not limited to lvl 30-60 (Playable by any level).
Average Duration: approx. 20 mins.
Amount of Combat: 90% combat (not a bunch of mindless senseless stacked mob encounters).
Difficulty: moderate with a few strategic hard encounters.




Starts at: Enter via any Protector's Enclave gate to teleport to Oracle Cerllwyn in the Adlendell Mystical Forest.

Mission Summary: A dark magic scourge from the Shadowrealm is pouring into Aldendell spreading darkness & unnatural corruption. It's sending forth many foul demons & pestillence that threaten the land of Aldendell & the ancient forests that the Sylvan call home.

The source of this darkness is emanating from an insidious rift tear within the Aldendell Garden Keep. This corruption is so virulent it has also trapped the spirits of many Sylvan, leaving them unable to ascend.

The Sylvan Oracle Cerllwyn needs you to destroy these foul demons & the source of this dark magic and release the Sylvan Spirits so they can finally ascend. Then the Sylvan of Aldendell & it's creatures can return to live in peace once more.

Author tips/hints:
-The final boss is a nice squishy glass cannon mage, but it's her defenses you have to get through to get to her!
-Plays best with Ambient Sound set to about 30% and Music Vol. at 55-60%(When bug is fixed). Aside from all the general 'known issues' being experienced already in foundries, there are a couple graphical glitches and I have already sent in a ticket for them.

This was a real true labor of love. I lost track of the total man hours I spent on this project. I worked on it for hours everyday since day 2 of OB for the last 3weeks+ just now publishing it tonight.


Screenshots/attachments:


ShadowSpinstress1_zpsfa66a931.png


GardenKeep1_zpsc73bc5bd.png


MysteriousMage1_zpsbb9c52a5.png


ShadowcallerAnecra1_zps9038c674.png
Post edited by frankie72 on

Comments

  • frankie72frankie72 Member Posts: 12 Arc User
    edited May 2013
    Update: I finally got a chance to run my foundry on the live server. Thankfully everything works/flows cleanly and smoothly as when I play tested in the foundry editor. The only exceptions are the couple of graphical glitches that are out of my control that I am sure Cryptic will correct. They aren't anything most people would ever even notice was not there, however having them show would create a more immersive experience. Also the dungeon/instance music not playing is still an ongoing issue they are aware of that I also am sure will get fixed, but also would be more immersive if it was functioning.
    Looking forward to hearing some good feedback from you guys. It's still brand newly published no one has played or reviewed it yet. There are so so many foundries out there lol it's daunting. So hopefully it will get some plays soon.
  • frankie72frankie72 Member Posts: 12 Arc User
    edited May 2013
    Update: Made some refinements, and duration is about 20 minutes for a group of 3. Doable by a duo, just a slightly more challenging but not too difficult. I can see a skilled solo player soloing it, some classes would have a better time soloing this than others. It's ideal for a "Daily Foundry" quest reward once it becomes eligible. So try it out guys!
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