The Enemy players can get up into your spawn and sit on your campfire killing you instantly after spawning. So, is this going to be addressed? Or is this supposed to be part of the game?
I'm betting it's not supposed to be part of the game, and I'm also betting that some one, at some point is going to try to say "But I can get there, it must be legal", even if the method is a bit on the shady side. In every PvP based MMO I've played, somebody will defend spawn camping as a legit strategy, no matter how shady it may actually be.
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ashedlockMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
You can just sit in the campfire and get heals and fight or you could just move on and let them sit up there if that's how they choose to play. They are currently able to get to the spawn so it's a part of the game at this point. Adapt your play style to it. It just means they have one less player trying to cap/hold the nodes.
On one hand, I feel that it is pretty lame and dishonorable to camp the spawn point of a team that you outclass and have already won against. For that reason I don't participate in it and just wait down at the ledge in case someone comes down.
On the other hand, in most cases where I have encountered spawn camping the other team consisted of AFK PvPers who never made an attempt to win. Under normal conditions you have to be extremely outclassed for this situation to happen.
The spawn point should probably be protected, but if you spend more than 30 seconds in there, the game teleports you to a "random" position somewhere on the map.
The spawn point should probably be protected, but if you spend more than 30 seconds in there, the game teleports you to a "random" position somewhere on the map.
This. I personally like the idea of teleporting a player who hasn't moved from the spawn point within 30 seconds.
As for my take on this issue, I believe that whatever opinion anyone may have regarding this issue, we still cannot deny the fact that getting to the enemy player's camp is not supposed to be possible. A broken feature should be fixed.
This. I personally like the idea of teleporting a player who hasn't moved from the spawn point within 30 seconds.
Maaaaaaaaaybe a little longer than thirty seconds. Suppose you're switching out abilities? Then *BAMF* you're in combat with the powers screen open. Then you're back at the spawn point.
Maaaaaaaaaybe a little longer than thirty seconds. Suppose you're switching out abilities? Then *BAMF* you're in combat with the powers screen open. Then you're back at the spawn point.
Switching a power or two shouldn't take 30 seconds.
On the other hand, in most cases where I have encountered spawn camping the other team consisted of AFK PvPers who never made an attempt to win. Under normal conditions you have to be extremely outclassed for this situation to happen.
This. Spawn camping is a low tactic, which AFKers (and only AFKers) richly deserve.
Bori - Renegade Drow - 40 Trickster Rogue - Mindflayer Elocin - Renegade Drow - 39 Devoted Cleric of Selune - Mindflayer
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User Interface Content and Environments
- Player vs Player Maps
* You may now not target from or into starting respawn areas to help prevent fights from occurring in a desired safe area
** This means fights shouldn’t start until you jump down from the respawn area
I think they finally realized that people were using this exploit to win matches unfairly.
There shouldn't be any safe zones in this game, it's ****ing Neverwinter not WoW. For ****'s sake you people are too god **** sensitive, every character could be attacked at any time in Neverwinter. This arena touch football knitting club is lame as hell, and always results in threads like these where carebears argue over who's butt hurts the most.
End the safe zones please, open up the pvp and make this an actual D&D game!
The Enemy players can get up into your spawn and sit on your campfire killing you instantly after spawning. So, is this going to be addressed? Or is this supposed to be part of the game?
It's supposed to be in every MMO. Don't get nuked so they can do that is a good suggestion.
If Dev's do not want spawn camping they would give players a 15 second invulnerability buff after spawning. It's what other games do and stops spawn camping, well at least at the spawn. :P
If Dev's do not want spawn camping they would give players a 15 second invulnerability buff after spawning. It's what other games do and stops spawn camping, well at least at the spawn. :P
I will not argue whether its legit or not. It occurs in about every MMO the ever popular dominating another team and graveyard camping or spawn camping as we call it here. The fact you can do it doesn't disturb or bother me. Its when so called good guilds or players spawn camp and think they are good. When obviously they need to use those tactics because they are bad and have to go to using exploits. The dev's said and are putting a patch in today to state perfectly clear we don't want spawn camping in this game. If lemonade stand wants to claim they are the best then they need to start acting like the best and post a real PvP video.
The Enemy players can get up into your spawn and sit on your campfire killing you instantly after spawning. So, is this going to be addressed? Or is this supposed to be part of the game?
Don't get owned and you won't get camped it's that simple really . Alright ?
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
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vyldorMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 16Arc User
Don't get owned and you won't get camped it's that simple really . Alright ?
Learn to research before you comment and maybe people will take you seriously. You can spawn camp as fast as you can get to the enemies spawn site, pre today's patch anyway.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
If Dev's do not want spawn camping they would give players a 15 second invulnerability buff after spawning. It's what other games do and stops spawn camping, well at least at the spawn. :P
Or... They could have done what they just did. Obviously the devs don't consider it a "legit tactic" despite your claim to the contrary.
There shouldn't be any safe zones in this game, it's ****ing Neverwinter not WoW. For ****'s sake you people are too god **** sensitive, every character could be attacked at any time in Neverwinter. This arena touch football knitting club is lame as hell, and always results in threads like these where carebears argue over who's butt hurts the most.
End the safe zones please, open up the pvp and make this an actual D&D game!
Oh look the spawn campers are coming out to complain. Your sweet tears bring me joy.
Don't get owned and you won't get camped it's that simple really . Alright ?
Or, and this is crazy: 5 people go into campfire at the match start and slowly collect everyone as they die leaving the rest of their team to capture. Add people to farm group as necessary.
Use the <removed exploit lead-in> to interact with the auction vendor.
Gauntlgrym needs to spawn dead players at the closest friendly capture point or campfire. Whole issue vanishes. Why does this zone have 1 campfire for each team exactly?
Use the <removed exploit lead-in> to interact with the auction vendor.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
You better hope they did more then wall off the campfire. It feeds into two easily controlled hallways.
That's different and I don't have a problem with that. At least people have the ability to try and regroup and put up a fight rather than being picked off 1-2 at a time as soon as they come back to life. I don't see how an opposing team could find spawn camping sporting at all. I've been on teams that have done it but I don't take part.
Comments
On one hand, I feel that it is pretty lame and dishonorable to camp the spawn point of a team that you outclass and have already won against. For that reason I don't participate in it and just wait down at the ledge in case someone comes down.
On the other hand, in most cases where I have encountered spawn camping the other team consisted of AFK PvPers who never made an attempt to win. Under normal conditions you have to be extremely outclassed for this situation to happen.
The spawn point should probably be protected, but if you spend more than 30 seconds in there, the game teleports you to a "random" position somewhere on the map.
This. I personally like the idea of teleporting a player who hasn't moved from the spawn point within 30 seconds.
As for my take on this issue, I believe that whatever opinion anyone may have regarding this issue, we still cannot deny the fact that getting to the enemy player's camp is not supposed to be possible. A broken feature should be fixed.
Occam's Razor makes the cutting clean.
Switching a power or two shouldn't take 30 seconds.
This. Spawn camping is a low tactic, which AFKers (and only AFKers) richly deserve.
Elocin - Renegade Drow - 39 Devoted Cleric of Selune - Mindflayer
Looking for some Dust of Forum Troll Disappearance ? Sprinkle this on any troll to phase shift them out of your plane of existence.
=========================
I think they finally realized that people were using this exploit to win matches unfairly.
End the safe zones please, open up the pvp and make this an actual D&D game!
Bamf isn't a noise it is an acronym btw..
and spawn camping idk what you guys are talking about? lol
From #1 Guild Pve/Pvp [ Lemonade Stand ]
This:
http://www.youtube.com/watch?v=XUZsvQqTF0g
It's supposed to be in every MMO. Don't get nuked so they can do that is a good suggestion.
Bad.. just bad. Proclaim you are the best and play the worst. Amusing.
Agreed. They suck. The end.
If Dev's do not want spawn camping they would give players a 15 second invulnerability buff after spawning. It's what other games do and stops spawn camping, well at least at the spawn. :P
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I will not argue whether its legit or not. It occurs in about every MMO the ever popular dominating another team and graveyard camping or spawn camping as we call it here. The fact you can do it doesn't disturb or bother me. Its when so called good guilds or players spawn camp and think they are good. When obviously they need to use those tactics because they are bad and have to go to using exploits. The dev's said and are putting a patch in today to state perfectly clear we don't want spawn camping in this game. If lemonade stand wants to claim they are the best then they need to start acting like the best and post a real PvP video.
+10 I see what you did there.
Don't get owned and you won't get camped it's that simple really . Alright ?
Learn to research before you comment and maybe people will take you seriously. You can spawn camp as fast as you can get to the enemies spawn site, pre today's patch anyway.
Or... They could have done what they just did. Obviously the devs don't consider it a "legit tactic" despite your claim to the contrary.
Oh look the spawn campers are coming out to complain. Your sweet tears bring me joy.
Or, and this is crazy: 5 people go into campfire at the match start and slowly collect everyone as they die leaving the rest of their team to capture. Add people to farm group as necessary.
You better hope they did more then wall off the campfire. It feeds into two easily controlled hallways.
That's different and I don't have a problem with that. At least people have the ability to try and regroup and put up a fight rather than being picked off 1-2 at a time as soon as they come back to life. I don't see how an opposing team could find spawn camping sporting at all. I've been on teams that have done it but I don't take part.