It's a fun little story. On the poster you find a young girl that needs help with a delicate problem. As you start to help her things seem to add up. It a action filled quest with a little dialog.
The Exterminator - NW-DLNXF3BGG
Any criticism, good or bad, is highly welcome.
Should take about 15 minutes.
With dreams to be a king, first one should be a man.
I have played it. It's ok. I have nothing to say about it... It's OK. However I think it was not funny. The best word here is grotesque, but not funny. In 1 to 5 I don't know, maybe 4? After your foundry I am confused. There is story, but there is no story at all. There are enemies, but there are no REAL enemies. You know what? There is no challenge or anything special. It's OK. You don't have to be focused to finish it, you don't have to pay attention, just go forward. It's all about going forward. I have played a lot of worse Foundry, however this adventure is not a 5 on our 1 to 5 scale. It's 4.
Thanks! This is just the kind of review I was hoping for, except maybe from that 'not funny' part.
I was hoping the story would be at least slightly entertaining if you chose to play it that way. At the same time I didn't want to make it so complicated that you actually have to read your way through all of it. It is a bit hard to find a balance there.
Maybe I'll try to spice it up with some jokes. xD
With dreams to be a king, first one should be a man.
I played with my level 70 DC. I get that the end scene is supposed to be “punchline” of the story, but the lead up to it is really disjointed. You may want to add some elements to smooth out the story. You should also consider adding music and sound to your maps.
My detailed notes are below.
Home of Maggot Blues:
-some of the windows and the picture are floating away from the wall. You may want to add some more details to this room -this is the room that has a bug in the form of the floating curtain and flies sound effect that can’t be erased. You may want to select another room. -in Maggot’s conversation “to scared” should be “too scared” -in the cult leader’s conversation “influent” should be “influential” -in the room with the cult leader there is a painting floating in the air -when leaving Maggot Blue’s house the transition says “Press F to go to Next Map”. It is preferable to change this default line to something more appropriate to your story.
Gnoll Camp:
-when responding in conversation with the gnolls “vermins” should be “vermin” -you may want to reduce the number of tents at the camp since they look rather strange at such extreme angles on the hillside. -adding shrubs and more natural-looking plants will add to the setting. Right now the single patch of flowers looks odd. -in conversation with the noblewomen “wink” should be “whim” -in conversation with the messenger “dokuments” should be “documents” -changing “Press F to go to Next Map” at the cave would also be a good idea
In PE: -in Frinko’s conversation “finaly” should “finally”
Post edited by melinden on
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Comments
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
It's ok. I have nothing to say about it... It's OK.
However I think it was not funny. The best word here is grotesque, but not funny.
In 1 to 5 I don't know, maybe 4?
After your foundry I am confused. There is story, but there is no story at all. There are enemies, but there are no REAL enemies. You know what? There is no challenge or anything special. It's OK.
You don't have to be focused to finish it, you don't have to pay attention, just go forward. It's all about going forward.
I have played a lot of worse Foundry, however this adventure is not a 5 on our 1 to 5 scale.
It's 4.
I was hoping the story would be at least slightly entertaining if you chose to play it that way. At the same time I didn't want to make it so complicated that you actually have to read your way through all of it. It is a bit hard to find a balance there.
Maybe I'll try to spice it up with some jokes. xD
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
My detailed notes are below.
Home of Maggot Blues:
-some of the windows and the picture are floating away from the wall. You may want to add some more details to this room
-this is the room that has a bug in the form of the floating curtain and flies sound effect that can’t be erased. You may want to select another room.
-in Maggot’s conversation “to scared” should be “too scared”
-in the cult leader’s conversation “influent” should be “influential”
-in the room with the cult leader there is a painting floating in the air
-when leaving Maggot Blue’s house the transition says “Press F to go to Next Map”. It is preferable to change this default line to something more appropriate to your story.
Gnoll Camp:
-when responding in conversation with the gnolls “vermins” should be “vermin”
-you may want to reduce the number of tents at the camp since they look rather strange at such extreme angles on the hillside.
-adding shrubs and more natural-looking plants will add to the setting. Right now the single patch of flowers looks odd.
-in conversation with the noblewomen “wink” should be “whim”
-in conversation with the messenger “dokuments” should be “documents”
-changing “Press F to go to Next Map” at the cave would also be a good idea
In PE:
-in Frinko’s conversation “finaly” should “finally”
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Great review, melinden.
I'll have to go trough all of it and fix it up as soon as I get some time after the hollydays.
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)