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Foundry Module Problem

glennfortsonglennfortson Member Posts: 3 Arc User
edited May 2013 in The Foundry
Ok, so I've built my first module and tested it in the foundry. Didn't have a single hitch (other than the assassin I accidentally stuck in a wall :p) So I published it, searched for it and tried to run it on my actual character. Everything goes as planned until I'm about to head back to the pub (duplicated) I made to turn in the last part of the quest. I leave the sewers (it's a sewer romp) and nothing shows up in my quest log. I have to logout of the game and back in for the next bit to show up. The quest flow is basically Blue Moon Pub > Sewers > Blue Moon Pub Duplicate (All in Protector's Enclave) Not sure what's up. Maybe because it hasn't been reviewed or something? (Not that I see any reason why that would be a problem) Anyone else have similar issues?


If anyone would like to try it it's NW-DQ6VYHMTD - Lady Nevia's Pendant
It's a somewhat short Hack-N-Slash (maybe 15 minutes, didn't really time it)
Post edited by glennfortson on

Comments

  • hflord1hflord1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 123 Bounty Hunter
    edited May 2013
    Someone else posted this problem. Sounds like a bug with an easy and annoying fix. Unfortunately I think that's all it is.
  • glennfortsonglennfortson Member Posts: 3 Arc User
    edited May 2013
    Cool, I just didn't want it to be my fault :)
  • bulvynebulvyne Member Posts: 0 Arc User
    edited May 2013
    I just checked my quest too, and it's doing the same thing. :(

    It starts in Protector's Enclave, goes to a custom house map, then back to Protector's Enclave. But as soon as you complete the last step in the house and the quest log tells you to return to Protector's Enclave, zoning out to Protector's Enclave finds me with the quest gone, and the chest is not lootable.

    I logged out, back in, and it's there and shining and ready for looting, and the quest log is back. :(

    I hope people don't think it's me making a mistake and <font color="orange">HAMSTER</font> them out of a quest reward. lol.
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Seems like the problem I was having as well in this thread.

    http://nw-forum.perfectworld.com/showthread.php?287291-Enclave-Quests

    Though, I suggest we keep this as the thread for devs to look at. Mine just has videos of the problem.
  • bulvynebulvyne Member Posts: 0 Arc User
    edited May 2013
    The weird thing is, when I run the full quest in the Foundry building program, it works perfectly fine. It's only on the 'live' server that it does that, and so far a few other players have experienced the same issues, so it's not just me. :(
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Ya, I know someone who didn't have any problems running it. But most have had the issue.

    If you want, since you know what it takes to fix it. Try mine out ( I know it's not completed, cause it was disheartening to see there was this kind of bug)

    NW-DHD39HHCC

    I'll run through yours in the morning and see if I get the same results. Just give me the code.
  • bulvynebulvyne Member Posts: 0 Arc User
    edited May 2013
    Sure thing, bostish.

    NW-DADUFOLCX

    I will try yours later this morning as well, as soon as work lets up on me. :)
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Yes, broke exactly where you said it would. Though logging in an out still doesn't work 100% of the time, I know it will eventually will.

    As far as the quest goes, I have a question (possibly a suggestion, cause only running it once, I didn't get to try the other dialog choices).

    The Campfire is in an unusual place, yes I know its weird to have a campfire indoors, but maybe next to a fireplace or something. Right now it's right in front of the entry/exit it which just distracts from the "feel" for me.

    Now this maybe cause of the dialog chains (which you did a fantastic job writing, the use of [OOC] was awesome)
    I don't understand why she was able to be at the front door with the who know who's around **semi spoiler**

    Maybe have a basement level where you break into the basement at first, talk to her and she gives you a key to the front door or something. Possibly another NPC who becomes hostile who is telling her to act right or else.. just something a little different than hey go do this especially with all that nice dialog.

    for example, you can have a encounter appear after a certain dialog point and have it say "you contentious wench I told you to tell them to leave, now you will have to deal with me..." in the combat text dialog.
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited May 2013
    Any quests that return you to a cryptic in-game map run the risk of the 'vanishing quest' bug. Unless you absolutely have to, I'd try and avoid doing it until they fix the bug.
    [SIGPIC][/SIGPIC]
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    oh so it's not just the enclave, so basically if you don't use the overworld map function to switch areas then it may not know where to return you to? Cause quests which have me use gates don't seem to have a problem. Only those where you go to a custom map from within a general map and return.
  • slaidzslaidz Member, Neverwinter Beta Users Posts: 181 Bounty Hunter
    edited May 2013
    This is a foundry bug where if you go back to the protector's enclave your quest gets "forgotten" and you have to relog.
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    slaidz wrote: »
    This is a foundry bug where if you go back to the protector's enclave your quest gets "forgotten" and you have to relog.

    Hope it's a new bug, and not one that's been around a while and hasn't been addressed.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    bostish wrote: »
    Hope it's a new bug, and not one that's been around a while and hasn't been addressed.
    It's been around a while and hasn't been addressed.
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