Ok, so I've built my first module and tested it in the foundry. Didn't have a single hitch (other than the assassin I accidentally stuck in a wall
) So I published it, searched for it and tried to run it on my actual character. Everything goes as planned until I'm about to head back to the pub (duplicated) I made to turn in the last part of the quest. I leave the sewers (it's a sewer romp) and nothing shows up in my quest log. I have to logout of the game and back in for the next bit to show up. The quest flow is basically Blue Moon Pub > Sewers > Blue Moon Pub Duplicate (All in Protector's Enclave) Not sure what's up. Maybe because it hasn't been reviewed or something? (Not that I see any reason why that would be a problem) Anyone else have similar issues?
If anyone would like to try it it's NW-DQ6VYHMTD - Lady Nevia's Pendant
It's a somewhat short Hack-N-Slash (maybe 15 minutes, didn't really time it)
Comments
It starts in Protector's Enclave, goes to a custom house map, then back to Protector's Enclave. But as soon as you complete the last step in the house and the quest log tells you to return to Protector's Enclave, zoning out to Protector's Enclave finds me with the quest gone, and the chest is not lootable.
I logged out, back in, and it's there and shining and ready for looting, and the quest log is back.
I hope people don't think it's me making a mistake and HAMSTER them out of a quest reward. lol.
http://nw-forum.perfectworld.com/showthread.php?287291-Enclave-Quests
Though, I suggest we keep this as the thread for devs to look at. Mine just has videos of the problem.
If you want, since you know what it takes to fix it. Try mine out ( I know it's not completed, cause it was disheartening to see there was this kind of bug)
NW-DHD39HHCC
I'll run through yours in the morning and see if I get the same results. Just give me the code.
NW-DADUFOLCX
I will try yours later this morning as well, as soon as work lets up on me.
As far as the quest goes, I have a question (possibly a suggestion, cause only running it once, I didn't get to try the other dialog choices).
The Campfire is in an unusual place, yes I know its weird to have a campfire indoors, but maybe next to a fireplace or something. Right now it's right in front of the entry/exit it which just distracts from the "feel" for me.
Now this maybe cause of the dialog chains (which you did a fantastic job writing, the use of [OOC] was awesome)
I don't understand why she was able to be at the front door with the who know who's around **semi spoiler**
Maybe have a basement level where you break into the basement at first, talk to her and she gives you a key to the front door or something. Possibly another NPC who becomes hostile who is telling her to act right or else.. just something a little different than hey go do this especially with all that nice dialog.
for example, you can have a encounter appear after a certain dialog point and have it say "you contentious wench I told you to tell them to leave, now you will have to deal with me..." in the combat text dialog.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Hope it's a new bug, and not one that's been around a while and hasn't been addressed.