When I go to test the map from any point my character always has his key binds all reset or just missing. Then if I publish and decide to run it in game if I exit the foundry then select character then enter the world alot of the HUD components disappear. IE the encounter bars at the bottom, the quest tracker, Pray timer etc. I have checked the B button and gone into the HUD hide/unhide and they are just not there. The only way to correct this is to exit the program completely then re-launch it.
Secondly, this one is very annoying. When I choose to test play an objective from a certain story point it always puts me in the zone in spot but doesn't complete the previous objectives before it so I can move on to the point I want to check. I end up having to always play from the beginning of the dungeon. Very annoying. You think it would clear all info before the point I want to log in after in the story or at least give you the items you need to progress to start at that story point.
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#2 - That sounds like an odd bug, what I do is right click on the map and do "play from here" load the map, go back to the foundry and then click on the story objective i wish to test, and then click play from here. That works for me, and it might for you.
For your second issue, yes, that's a know problem. Playing from specific points in a quest is buggy and annoying. As a workaround, just temporarily move the objectives you want to test to the top of your storyline, and either change your starting point or add a teleporter to get to your starting point. To make it easier on my testing, I don't set the "visible" property of objects for specific objectives until I'm done testing and tweaking everything else within a set of objectives.
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