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Is there a way to make objects that move?

ovaltine74ovaltine74 Member Posts: 0 Arc User
edited May 2013 in The Foundry
For instance. I can make NPCs move about on patrol. What I would really like to do is for instance a horse and a cart move. Or create a rock slide by moving and rotating the rocks. I am pretty sure it is not possible currently, but I am hoping I am wrong. So I pose the question to the experts. Is there currently a way to make objects move?
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  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    ovaltine74 wrote: »
    not possible
    /10 characters required.
  • notauriousnotaurious Member Posts: 156 Bounty Hunter
    edited May 2013
    You can with the horse via a patrol/follow option and a horse costume. Carts and other inanimate objects of the like do not appear to have that ability as of yet/ever.
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  • notauriousnotaurious Member Posts: 156 Bounty Hunter
    edited May 2013
    Side note: Is it possible to place object A, have it disappear when object B appears (which appears after object A), then do the same for C,D,E,F, and so on? Though, even if this did work, it'd look really choppy and probably would not be worth bothering with.
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  • yospeckyospeck Member, Neverwinter Beta Users Posts: 174 Bounty Hunter
    edited May 2013
    It's not quite as simple as that as I don't believe you can have something "appear" when "<object> disappears", only when the "Component Complete" and the item disappearing I don't believe would trigger this. Using Zovya's ticker you could do something, but it's very resource intensive and limited to do, so you couldn't have a moving cart for all that long.
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