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Wound kit changes

rosento0rosento0 Member Posts: 5 Arc User
edited May 2013 in PvE Discussion
I feel as though the injury kits are not doing what they are supposed to... along with the injury system. Since we can buy these, why not make them usefull... These are a couple suggestions:

Reviving a downed player without an injury kit applies a major injury. ( they went down for a reason right?)
Reviving with an injury kit has a chance to revive an ally without any injuries, if it fails only a minor injury is applied
A cleric always acts as though he has an injury kit when reviving.

As it stands right now injuries are never there when they need to be a hinderance. Making injuries more likley to happen during fights will encourage people to die less and to protect their allies, as well as making injury kits a welcome supply in a dungeon.

If any such changes are made to this i believe the death timer should be longer before becoming incapacitated.
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