I was wondering if anyone else has tried creating quest dialogue where the default choice (1.) isn't the "correct" path through the options, and how it worked out. I've been considering doing this in order to make reading and paying attention to the dialogue crucial to quest completion, but on the other hand I realize a lot of people just buzz through quest text by hitting 1, and I don't know if the benefit would outweigh the drawbacks of these people suffering negative repercussions.
Thoughts?
"The Grey has Risen, Book One" - NW-DDK8N6EYP
"No Prey, No Pay" - NW-DG2XDJH84
In my encounters, I generally default 1 to "talk" instead of "fight", but I didn't realize people were using 1 to blow through these things. I guess if I want to cater to them, I could always change it around!
In my experience, people that aren't interested in quest dialogue and story try to default their way through the text. But do I really want those people to have to stop and read, or do I just want them to get through and into the hack and slash they're looking for?
"The Grey has Risen, Book One" - NW-DDK8N6EYP
"No Prey, No Pay" - NW-DG2XDJH84
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Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
"No Prey, No Pay" - NW-DG2XDJH84