Why do they all look the same??? and why is it always the dumb mascaraed head piece? The art department run out of ideas? Why not a hood and or face mask? Why do I have to look like Zorro the HAMSTER blade going to a party unless I hide it; which I do. Seriously if you guys need help with designs I'm sure many people out there can come up with better; myself included. So why the lack of diversity in your designs?
There are several models for Rogue head piece from rare drop, coin gears, quest reward etc. I have one with a hood with mask (a lvl 60 blue mask) and another looks like a mesh mask (succubi something from quest).
The problem is most of them have unnecessary stats for Rogues, which means you have to "change appearance" (transmute) them with a ridiculous amount of AD.
You say 4v5 is impossible? Cool story bro.
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ta1ch0u1Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Those are few and far between, and when running a dungeon on que I'm usually not the only rogue, so i have to be very lucky to get one. I dont know why different zones all have the exact same style, and with only 1 type of hat per dungeon it means that all rouges look the same and we are more flamboyant looking then some one who should be striking from the shadows.
This game doesn't have a lot of armor variation. It feels very "cheap" and "F2P" in that aspect.
I have to agree, looking pretty much exactly the same for 20-30 levels... not okay. Dunno why more games don't just farm armor out of Korean animators, god knows they can make some pretty gear
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hatey0Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 22Arc User
edited May 2013
The biggest disappointment is the PVP gear being the same model as the level 40 gear with a few more pieces of cloth sewn on....
As far as i can discern, the lack of variation in models is seemingly balanced by the fact you can "change appearance" (albeit with an exorbitant amount of Astral Diamonds) and dye pieces. Since the game is still only in "beta" I would assume/hope more models and tiers are in the works. What I would suggest to the devs would be to decrease the cost of the ability to modify items cosmetically since they provide no inherent benefit besides the fact you can tailor your look.
A winner does not distress over the fact that the situation seems unlikely to be won but over the detail that once victory is achieved the thrill is diminished...
Comments
The problem is most of them have unnecessary stats for Rogues, which means you have to "change appearance" (transmute) them with a ridiculous amount of AD.
He wants a rouge headpiece. A red headpiece, not simply a gear/stat specific thing.
newbie rogue extraordinaire
I have to agree, looking pretty much exactly the same for 20-30 levels... not okay. Dunno why more games don't just farm armor out of Korean animators, god knows they can make some pretty gear