This is why I want pvp gear with pvp stats on it. It has no use for pve players .... if you dont want to do dungeons you should not NEED to. Thats is a fair amount of my point.
Players that don't want to farm pvp gear are completely forced out of pvp... yet players in pvp gear enter dungeons all the time with gimped stats. It's not ideal for the community as a whole.
If you don't want to do dungeons to get gear that's fine you should be able to get it doing pvp... but again why force players that want to pvp occasionally to farm pvp gear by implementing special stats...
This resiliance idea is not a good one. I played a 20-30 round on an alt today. It took ages to kill anyone(multiple healers not enough finishing feats) which is what it would be like with "pvp" gear. In a word boring.
The maps are not interesting enough without quick action.
PvP specific gear in games always sucks. Same story every te PvP gear is to weak compared to PvE then you have to grind and min-max to be competitive and the whole thing becomes a gear grind or get wrecked. There is no need for this and I don't agree with the I know it's a PrE game but I want the entire game balanced off a mini game <font color="orange">HAMSTER</font>.If you want better gear do hard dungeons. There is no reason a kid with nothing but time to do nothing but pvp matches should have any advantage over anyone else.
Players that don't want to farm pvp gear are completely forced out of pvp... yet players in pvp gear enter dungeons all the time with gimped stats. It's not ideal for the community as a whole.
If you don't want to do dungeons to get gear that's fine you should be able to get it doing pvp... but again why force players that want to pvp occasionally to farm pvp gear by implementing special stats...
See the cyclical redundancy of this argument?
Because pve has the best gear and it prevents them from overpowering people, but it's not hard to farm glory and you can buy pvp gear or any gear for that matter.
Also you are not gimped in this game. That pvp gear was way better then my low level greens I had.
Players that don't want to farm pvp gear are completely forced out of pvp... yet players in pvp gear enter dungeons all the time with gimped stats. It's not ideal for the community as a whole.
If you don't want to do dungeons to get gear that's fine you should be able to get it doing pvp... but again why force players that want to pvp occasionally to farm pvp gear by implementing special stats...
See the cyclical redundancy of this argument?
If you dont pvp enough to get the starting pvp set (which is a mere 14 wins) then you arent really a part of the pvp scene ... how are these people who pvp 13 times in their lives an issue here.
PvP specific gear in games always sucks. Same story every te PvP gear is to weak compared to PvE then you have to grind and min-max to be competitive and the whole thing becomes a gear grind or get wrecked. There is no need for this and I don't agree with the I know it's a PrE game but I want the entire game balanced off a mini game <font color="orange">HAMSTER</font>.If you want better gear do hard dungeons. There is no reason a kid with nothing but time to do nothing but pvp matches should have any advantage over anyone else.
Yeah people who PvE endlessly should have an advantage at pvp. My bad
0
elawynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
If you dont pvp enough to get the starting pvp set (which is a mere 14 wins) then you arent really a part of the pvp scene ... how are these people who pvp 13 times in their lives an issue here.
Can you post a link to the 'PvP Scene' Application form? I want to make sure my resume is up to date there.
Not only would it be nice to have more dedicated PvP gear, but gear you don't buy as soon as you hit 60 for being so cheap. I mean I had like 25k glory when I hit 60, which was enough to buy all the pvp gear... no more reason to grind unbalanced pvp matches I guess.
Comments
Players that don't want to farm pvp gear are completely forced out of pvp... yet players in pvp gear enter dungeons all the time with gimped stats. It's not ideal for the community as a whole.
If you don't want to do dungeons to get gear that's fine you should be able to get it doing pvp... but again why force players that want to pvp occasionally to farm pvp gear by implementing special stats...
See the cyclical redundancy of this argument?
This resiliance idea is not a good one. I played a 20-30 round on an alt today. It took ages to kill anyone(multiple healers not enough finishing feats) which is what it would be like with "pvp" gear. In a word boring.
The maps are not interesting enough without quick action.
I play pvp alot. I like it fast and twitchy.
Because pve has the best gear and it prevents them from overpowering people, but it's not hard to farm glory and you can buy pvp gear or any gear for that matter.
Also you are not gimped in this game. That pvp gear was way better then my low level greens I had.
If you dont pvp enough to get the starting pvp set (which is a mere 14 wins) then you arent really a part of the pvp scene ... how are these people who pvp 13 times in their lives an issue here.
Can you post a link to the 'PvP Scene' Application form? I want to make sure my resume is up to date there.