In one of the official quests, I noticed that some enemies from different groups (specifically Cult of the Dragon Minions and Skeleton Soldiers) were fighting each other until they noticed me and joined forces in getting blown up by Chill Strike.
Has anyone been able to implement that in the Foundry editor? A quick search shows that it's
possible in the STO Foundry, but I couldn't figure out a way to do it in NW.
If it's not possible then feel free to discuss if and why it should be added.
Comments
Are you able to do the reverse and label NPC so that enemies won't attack them?
He could set the Y value of his mobs to 100. Then they will drop to the ground, and will have lost about 20% of their health. LOL jk... though I had fun with this in my cave map yesterday... trying to figure out why the mobs weren't moving and why their health was low when engaged. Silly caves.
Short Code Copy/Paste: NW-DJC4R9H3R
You create one guard encounter, and one normal encounter.
Set the guard encounter to disappear when the normal encounter is dead with "Component Complete"
Then set a normal encounter to appear in place of the guards when the normal encounter is dead with "Component Complete"
Then if you want both to attack the player if the players gets too close, you place a marker
Have the normal encounter disappear when the marker is reached and new encounter as the same encounter type.
Of course they will all have full health when they attack, but it's an option you could use for effect.