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Proposal: Fair GWF fixes

asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
edited May 2013 in PvE Discussion
Let me preface this post by saying that I have spent my fair share of time with the GWF class. My toon is in full T3 set(Avatar of War) along with a T3 MH/OH, T3 belt, and T2 Jewelry. My gearscore is a little over 12k and I am fully aware we have a rubbish 3 encounter build for PVP that is atrocious and easily avoided by any simple minded CW/Cleric/TR.

For this class to be more "viable" in PVP I propose the following changes.

Slam - Characters under the effect of slam cannot Dodge/Blink/Slide until they are outside of its AoE radius, much like a Rogues Smoke bomb.

Determination - Activating Determination now breaks any current CC effects, including knockdown.

Weapon Master Strike - Rank 2/3 of Weapon Master Strike should have +20% damage(up from 10%)

Indomitable Battle Strike: Ranks 2/3 of IBS now have +20% damage(up from 10%)

Not So Fast - Rank 3 now makes Dodge/Blink/Slide unavailable until the effect has worn off(6sec in duration, can be cleansed from Cleric)

Steel Defense - After activating a daily power, you become immune to all damage(INCLUDING SHOCKING EXECUTION) and control effects, for 3s, 5s at rank 3

Steel Grace - You now reduce CC effects by 30%(up from 10%), 50% at rank 3

Make these changes for us, and we won’t have to resort to a cookie cutter build of Take Down/Flourish/Indomitable Battle Strike.

Can we still be dropped to half with ease? Yes. But now instead of a CW/Rogue simply popping smoke, or dodging while tossing daggers, or blinking then choking; we can actually strike fear into them.

These proposed changes will also give us the bump we need in PVE to make our damage slightly more appreciated in comparison to Rogues and CW’s.
Post edited by asdfasdfgf on

Comments

  • asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
    edited May 2013
    Good to see no feedback whatsoever lol.
  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited May 2013
    I think your suggestions are good for PvP. But I wont complain about the PvP aspect until we see the PvE get fixed. PvE fixes just might make the GWF more feared in pVp by association.

    But I do agree that Unstoppable should be activated when you are effected by a control ability to break it. That is a must.
  • e11ze11z Member Posts: 144 Bounty Hunter
    edited May 2013
    Dammit i spent a while responding but for some reason it just quoted you without showing my reply :(.

    Short story - GWF seems ok at the moment so i think damage isn't the problem.

    I suggested making more of the single target skills AOE Based. Make your At-wills frontal cone 120' range aoe's. Meaning anything in front gets hit. (like those red frontal aoe's mobs do)

    Edit*

    Slam - Characters under the effect of slam cannot Dodge/Blink/Slide until they are outside of its AoE radius, much like a Rogues Smoke bomb.

    This would be horrific for your own team as well as an enemy. Imagine your healers and CWs being completely disabled during this. It wouldn't make a difference to TR's or CW's because you would then find yourself getting focused very quickly in any fight. Not to mention it would become a CC fest where everyone would start focusing on CC'ing instead of running around.

    Determination - Activating Determination now breaks any current CC effects, including knockdown.

    Seems fair enough I guess, but surely the point of this skill is to Pre-empt the CC. Not cleanse it. That's the Healers job. At the same time I think it would make sense to be able to shake off a CC.

    Weapon Master Strike - Rank 2/3 of Weapon Master Strike should have +20% damage(up from 10%)

    More damage seems a bit crazy, seeing as end game damage is so much in pvp as it is.

    Indomitable Battle Strike: Ranks 2/3 of IBS now have +20% damage(up from 10%)

    Again more % damage seems bad. It stacks with gear which means people will get annoyed with the crazy damage. (I play co-operatively with a GWF an we burst things in 2 hits jointly. Imagine what it would be like if theres more damage involved)

    Not So Fast - Rank 3 now makes Dodge/Blink/Slide unavailable until the effect has worn off(6sec in duration, can be cleansed from Cleric)

    I don't know what this does now. But yeh it seems like a good idea. Although bear in mind if the enemy has a good GWF he's guna be holding your healers and CW's with a TR stabbing him in the face.

    Steel Defense - After activating a daily power, you become immune to all damage(INCLUDING SHOCKING EXECUTION) and control effects, for 3s, 5s at rank 3

    Immune to damage but not immune to CC. Alternatively you can just stand in your Healers circle of Godmode. same effect pretty much. (apart from the shocking execution defense. that s*&# goes through armour)

    Steel Grace - You now reduce CC effects by 30%(up from 10%), 50% at rank 3

    Do you mean Half the time they last for? Because having half CC all the time could be a problem for yourselves GWF vs GWF. And again remember the impact on your own team.
    The Best PVP Guild on Dragon/Neverwinter: YoloOldSkoolSwagLoveNeverGingersLuvDupStep even if it's just one of us, you might as well just afk.
  • asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
    edited May 2013
    GWF needs a tweak because their gear and damage isn't even scaling appropriately in comparison to other classes.

    CWs are hitting for 30k non-crit with their ice dagger.
    Rogues are hitting for 20k non-crit with their encounters.

    Our IBS needs to be tuned up. As it stands, I don't even use encounters on boss fights because Reaping Strike does better damage overall.

    You must remember, GWFs don't have a dodge. Because of this were subject to any and every form of CC. Because of this, we need some of the changes I proposed.

    Steel Grace is currently 30% max rank, 20% more in most cases will shave off .5s at most.

    As it currently stands, steel defense still isn't working 100% of the time.

    Not So Fast is an AoE slow. That is. Effectively worthless due to dodge mechanics. I havr no issue with other GWFs having access to this. They deserve it. They shouldn't be ran past and unable to do anything in pvp, thats not how it should be for any class frankly

    My highest IBS on a boss with a list of debuffs it still only hit for 30k meanwhile the rogue was critting for 55k.

    Should the rogues hit harder than us? Obviously yes. Should there be so much of a difference that GWFs are cast to the side to bring another rogue? No.

    WMS with the best geae in the game is lucky to crit for 2k on a good day. 20% isn't drastic.

    Determination is generated from taking damage, its an oh **** button to try and close the gap. Being knocked down prevents you from being able to use Determination which leaves you dead considering if you want 100% determination you'll need to lose 70% hp first.

    Slam with those changes would actually be useful for pvp. The ground is literally shaking below your feet, yet you can slide/dodge away from it?
  • oldwaysreturnoldwaysreturn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 25
    edited May 2013
    I think they need to lower the TTk across the bored for all classes in pvp (not pve) either that or give us better mitigation/more survivability we are a tank hybrid so let us take more damage, gives us better up time on determination, gives us more damage.
  • asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
    edited May 2013
    Bump-Bump-Bump it up.
  • tehbasterdtehbasterd Member Posts: 2 Arc User
    edited May 2013
    I would also like to see any official response from the devs, if they have any intention on fixing the class, PvP and PvE wise because its demotivating to see ranged classes do TWICE your damage.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited May 2013
    GWF is fine , this is only in your head .
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