So... working on chapter 5 now. With out giving anything away... I want the player to travel to a bunch of outdoorsy areas and need to organize a cat and mouse game. Problem is this involves a lot of portals, and a lot of detective / guess work on the player's part.
Is there a way to use like a flat grass land, next to a big hilly area, next to a city street, and graveyard? Or do I basically need to take the biggest baddest large map and populate these different locals on my own?
It sounds like your plan may run afoul of the map detail budget, if nothing else. You're trying to do something that is beyond what the game expects, so you should be prepared to deal with some massive headaches while solving this problem.
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Oh I have already been torturing myself re-creating Sigil within the limits of the foundry, a little more torture can't hurt
So... working on chapter 5 now. With out giving anything away... I want the player to travel to a bunch of outdoorsy areas and need to organize a cat and mouse game. Problem is this involves a lot of portals, and a lot of detective / guess work on the player's part.
Is there a way to use like a flat grass land, next to a big hilly area, next to a city street, and graveyard? Or do I basically need to take the biggest baddest large map and populate these different locals on my own?
Take a look at my foundry "The Wildcross Bride", you begin in a city build in an outdoor area. There is an "interior" building too that you can enter, Selûne Temple.
@Reiwulf has another foundry with many "interior" houses and a church, but now I don't remember the name. It's a masterpiece.
You can build a city or a graveyard or both in an open area, even build interior scenarios, just use the avaible assets and take a look you don't surpase the 1.700 objects limit per map, but it takes a loooooooooooot of time with a loooooot of patience. Good luck!!!
Some examples:
The Lost Seneschal:
(Be aware of the pop-ups)
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
Check out Lootpike's Warforged campaign, if it's not been bug laden, it's very well planned outdoor maps that make good use of altitude and limited space.
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Comments
NW-DM9Pj62ZK 'Bear with Me'
NW-DOPPZAYKQ 'Retirement Plans'
NW-DKJMLS8OQ 'Sleepy in Cea Tull'
@Reiwulf has another foundry with many "interior" houses and a church, but now I don't remember the name. It's a masterpiece.
You can build a city or a graveyard or both in an open area, even build interior scenarios, just use the avaible assets and take a look you don't surpase the 1.700 objects limit per map, but it takes a loooooooooooot of time with a loooooot of patience. Good luck!!!
Some examples:
The Lost Seneschal:
(Be aware of the pop-ups)
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
I have no problem staying within budget.
But with a lack of any sort of large "grassy field" or even "dirt" decals, the maps all come out looking like a HAMSTER.
"...I grab my wiener and charge!" - ironzerg79
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5