In my opinion, this game has very well system engine which can be made any game by creating the foundry in it. But, we should have the story, from the history, the novel or the movie. Now, fantasy looks like the teachnology of game making which players can enjoy playing it very much. But, it happens like we go to a map, the inhabitants there are suffered as many monsters are messing the town so we go to kill the monsters which we will meet many various of well designed monsters. This kind of foundry looks bland. It's just the designing of monsters.
But, if all monsters in the foundry are humen, it's not bland as it will have its deep story for example, from a history like in Assassin Creed or Fist of Northstar which we can put the whole novel into the game system to become a whole new game like.
I myself have been playing games for 30 years and I'm already bored of the dragons and the bland monsters with wings, fangs, jeweries and dragon scales. They look like child toys. While in Company of Hero and Total War, the characters look so real for example,
HAMSTER soldiers reall wore the uniforms like those in the game, if you design a contigent of
HAMSTER wearing the incorrect uniforms with wings, fangs, or jeweries, people can get bored. In World of Tank, you can also see many tanks from the real world which realy exist, they should not design an imaginary tank as it would look bland like a toy.
May be, anyone should make this a foundry,
http://en.wikipedia.org/wiki/Second_Crusade.
Comments
I really really think most people who mindlessly click 1 to end the quest are the hack and slash people who want to get the most reward and kill tons of mobs in the shortest time possible.
In my quests in some conversations I switch up the placement that will continue the quest :P like some times it's one other times its two or 4
makes people read :P
Edit:
holy bad grammar
But, yeah, I have the story part down, the general layout, a few hidden things, and some class-specific paths, just to name a few. So, fret not! Story is on the way! There's just, ...no telling, ...how long it'll take to get here.