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Feedback / requests for improvements

dndneverwintersdndneverwinters Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 17 Arc User
edited May 2013 in The Foundry
After trying to make a quest based off an old D&D module i have a few insights into what I would like to see improved.

Spiral Stair Case exit/entrance
I wanted a spiral stair case exit. I made one, but it consists of 15 objects.
Copy and paste fails on them, everything that is raised off 0, resets to 0 on paste.

Grouping a bunch of objects into a single object grouping.

Ability to enlarge / shrink objects
Say I want an 80x80 wall, there's a 40x40 wall, be nice to be able to edit it to 80x80
Walls should be able to be set to fill their x/y axis till they meet another object wall/floor object.

Height filtering - say I have a bunch of ground object a 0 then a bunch of objects five feet higher. The filter would look like lowest x to highest y... and if lowest was set to 4, then all the objects at 0 would not show.

Ability to freely move back and forth between maps without resetting them.
Post edited by dndneverwinters on

Comments

  • dndneverwintersdndneverwinters Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 17 Arc User
    edited May 2013
    floor and ceiling tiles as well would be nice that can be user set in dimensions.

    Or better yet, how about a room maker wizard that let yous select the rooms dimension, wall type, entry way types, light sources, floor type and ceiling type. that way, the room itself is a single object that is easily modified, rather than 10-20 objects.
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