I like exploring the content of games, especially cool ones like this one. My character is constantly doing quests that are in the grey, because the low level quests have advanced my character to that point. The good side of this, is that I am getting levels quickly....
The down side is I have not seen one dungeon. By the time I get to see the lore and quests that lead up to a dungeon, I am too high level to join a queue for it. I do not think this was the intent of the game designers.
yes same here . The first two dungeons you can do , but by level 18 you need to slow down XP .
On the bright side , all my alt does is skirmishes and dungeons and is leveling just fine .
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lordofscornMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
edited May 2013
I stopped doing dailies/pvp altogether or rarely, just so I can do the skirmishes and dungeons while leveling.
Same problem. I want to do my dailies for the extra astral diamonds but trying to get all the content in without leveling too fast just doesn't happen. Even praying gives a huge chunk of experience so I end up gaining levels on days that I don't even play (except to sell at auction, craft, and pray).
The problem is that leveling is fun and sitting around at the level cap is boring. I leave most games when I get to the level cap because running the same content over and over again for gear (which means very little to me) or PvPing (which is pointless) are both very boring. The journey to the level cap is the fun part of the game. Fast leveling ruins that. Sadly they did not make the leveling more like Perfect World International where you could level basically forever. The fact that there are so many ways to get experience here (dailies, leadership crafting, praying, etc.) means long leveling would not feel as grindy as it did in Perfect World International.
At first you are underleveled which can be annoying as you can't even use many quest rewards the moment you get them, but it soon turns into heavy overleveling at level 30 or so.
They definitely need to tweak some of the level restrictions on dungeons and skirmishes.
This.
At least let us have a walk-in door for skirmishes the way we have for dungeons. Even when we out-level content we should be able to go back and do it.
The right to command is earned through duty, the privilege of rank is service.
I agree. Quests make leveling in this game too fast. There's ton of content in this game that kind of gets skipped over while leveling. (i.e. skirmishes and dungeons at each level group ... I would've done them more but often ended up outleveling them doing quests/etc. while waiting in the long queues)
I basically did only a small number dailies and skipped half of the skirmishes and dungeons (more because some were hard with pugs of their same level), and was often under-level of my quests. Only hit 60 finishing up my quests in Whispering Caverns.
Good thing is now I get to play the dungeons again as Epics, bad thing is I can no longer play the skirmishes I'd missed.
Comments
On the bright side , all my alt does is skirmishes and dungeons and is leveling just fine .
The problem is that leveling is fun and sitting around at the level cap is boring. I leave most games when I get to the level cap because running the same content over and over again for gear (which means very little to me) or PvPing (which is pointless) are both very boring. The journey to the level cap is the fun part of the game. Fast leveling ruins that. Sadly they did not make the leveling more like Perfect World International where you could level basically forever. The fact that there are so many ways to get experience here (dailies, leadership crafting, praying, etc.) means long leveling would not feel as grindy as it did in Perfect World International.
This.
At least let us have a walk-in door for skirmishes the way we have for dungeons. Even when we out-level content we should be able to go back and do it.
Good thing is now I get to play the dungeons again as Epics, bad thing is I can no longer play the skirmishes I'd missed.