Quest: The Lost Artifact Part 1 (v1.02)
Author:
@murarei
Short Code:
NW-DGC5P6WXM
Mission: An agent of a secret society is hiring heroes to recover a lost artifact in a dangerous place.
Mission Type: Fast action
Difficult: Medium
Average Duration: 20 min.
Amount of Combat: Lots of combat, and some hard encounters.
Starts at: Frozen Lake (at any Protector's Enclave gate).
Author hints: If you go Solo, carry up some heal potions, you will need it.
Note: Quest with 2 maps, an ice cave from the foundry and a custom crypt made by me, the crypt map have teleport.
Note2:
Difficulty adjusted, for faster runEaster egg: the "boss" ghosts and final encounter is a tribute for the pac-man game.
If the quest please many players i intend to do a sequel!
Please review it^^
Comments
At level 60 you need to run 4 foundry quests at level 60 for the faily, so 4 hour long quests would be the vast majority of a person's playtime.
Second issue is that far more people run foundry content solo then in a group; and at level 60 potions are really expensive.
It is better to split your quest into smaller chunks.
Maybe you should make each map into it's own quest, and add a difficulty slider NPC?
It is not too hard to copy a quest, then on one quest delete the snow and on the other delete the crypt. make the two quests into a campaign so when a player finishes the first one it prompts them to do the next...
and you can spawn different mobs depending on dialog choices, so putting easy and hard mode in is totally possible.
That way your quest is cut down to two parts that are 15-20 min long each, and you can do it solo or group.
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
QUEST UPDATE: Difficulty adjusted, for faster run at level 60
The mob I use as an example is the mind flayer scourge. Until level 20 the mind flayer scourge only has a weak melee attack; at level 40 they gain a ranged attack, and at level 60 they gain a stun. Put two of them into a room together and at level 20 they will be very easy, hardly posing any threat whatsoever to a player. At level 60, those two mobs will keep a player stunlocked while they eat their brains for dinner. One will use the stun attack while the other will use the ranged attack - then they will alternate and the player will be unable to do anything except stand there stunned and die.
^^
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
I really appreciate your tips, ill finish to lv up my rogue, and ill tune the quest with a lv60.
- Better amount of monsters now, faster runs for daily quests.
*** I still need reviews ***