I was messing around with making what is turning out to be a pretty good first quest for this, though I have ran into a bit of snag. I am using the two level room from the crypt set but can't seem to get entrances and exits on both tiers of the room. Is there a way to get this to work or am I out of luck?
Foundry Designs: Once a Dungeon Master, always a Dungeon Master.
Well thats odd. I was hoping to adjust the hallway leading into the room along the y axis to the second level as the room's description states one entry on each level. Oh well. Guess it isn't a cryengine editor. /shrug.
Foundry Designs: Once a Dungeon Master, always a Dungeon Master.
jnaathraMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
The more I read thread after thread and post after post... The less interested I become in doing or making any content. Obviously we have such a pale version of what the developers have, whats the point?
Scout Tragold - "I haven't lived this long by being brave... it's just another word for stupid."
The more I read thread after thread and post after post... The less interested I become in doing or making any content. Obviously we have such a pale version of what the developers have, whats the point?
Does the Foundry have limitations? Sure. Are we able to create some awesome content with what we are given. Absolutely. You just have to learn exactly, and I mean exactly, what those limitations are. Then we know how to get around them using creative thinking.
I would love to have something like the Aurora toolset from NWN. But that was a purchased game not FTP. Expecting Cryptic to release to the community the same toolset they use to create content is a bit unrealistic as such. We, as the Foundry community and authors, are asking for and receiving updates to the foundry based upon our feedback. The Foundry Devs pop into this forum quite a bit to let us know they are listening and what they have planned. I don't think there is a problem really given all this.
Removing the Grey Mask NW-DJ56XFK6G My first installment in the Rise of Shadovar Campaign.
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
The more I read thread after thread and post after post... The less interested I become in doing or making any content. Obviously we have such a pale version of what the developers have, whats the point?
It's a box of legos. Use them to make whatever you want. I needed a skyship interior for my new quest, cryptic had nothing like it, nothing. So I made one.
It's a box of legos. Use them to make whatever you want. I needed a skyship interior for my new quest, cryptic had nothing like it, nothing. So I made one.
I was messing around with making what is turning out to be a pretty good first quest for this, though I have ran into a bit of snag. I am using the two level room from the crypt set but can't seem to get entrances and exits on both tiers of the room. Is there a way to get this to work or am I out of luck?
Not with a "normal door". You can tho, make a map transition (fake door) or use a teleport.
[Campaign] Into the Heart of Time (NWS-DLSK763NH) by @ahkronnemesis
Chapter I - The Cult of Kairos (NW-DJFINX9KB)
Chapter II - The Halls of Mortality (NW-DOE3ZC671)
Chapter III - Paradox ( Soon )
Comments
WIP
WIP
Does the Foundry have limitations? Sure. Are we able to create some awesome content with what we are given. Absolutely. You just have to learn exactly, and I mean exactly, what those limitations are. Then we know how to get around them using creative thinking.
I would love to have something like the Aurora toolset from NWN. But that was a purchased game not FTP. Expecting Cryptic to release to the community the same toolset they use to create content is a bit unrealistic as such. We, as the Foundry community and authors, are asking for and receiving updates to the foundry based upon our feedback. The Foundry Devs pop into this forum quite a bit to let us know they are listening and what they have planned. I don't think there is a problem really given all this.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
It's a box of legos. Use them to make whatever you want. I needed a skyship interior for my new quest, cryptic had nothing like it, nothing. So I made one.
hi res
hi res
Can't wait to try it. The Assassin Chronicles was great, gave it five stars.
Not with a "normal door". You can tho, make a map transition (fake door) or use a teleport.
Chapter I - The Cult of Kairos (NW-DJFINX9KB)
Chapter II - The Halls of Mortality (NW-DOE3ZC671)
Chapter III - Paradox ( Soon )