Well the bigger contributor to this is the way threat works; healers getting threat off the bat because of how Astral Seal works means that they are getting chased all the time. GF's have tools to deal with this.... on 10+ second cooldowns. I have seen 2 GF's what play well enough that they can actually tank. I've probably played with around 40-50 tanks at this point.
The fact is that GF's are not given the tools for an average player to be able to tank; this is problem number one. The Astral Shield would not be used nearly as much if tanks didn't have such a hard time holding aggro.
Astral Shield and the way it works is fine, I have wiped with 2 blue shields up before; its not overpowered in pvp because of the way CC works, as it is a fixed location on the ground one CW can wipe out a cleric with a simple repel and force choke combo.
The issue is not shield; it is threat; or more precisely, the long cooldown on tank threat generators; my suggestion is a passive that creates a 60 yard bubble around a GF that constantly generates more threat based on the amount of healing done from the party.
if a heal for 100 causes 100 threat to the cleric, then have it also cause 125 threat for the GF. If a CW uses a pot for 8000, then have that be a 1.25 multiplier for threat to the tank.
This would make the tank become more about surviving fights and (for skillful and geared players) damage.
changing Astral shield is a bad idea; fix the real problem first.
Comments
Guardians have been pointing this out for weeks.
Clearly the tanks are needed to heal the group.:) kinda obvious ya know
The fact is that GF's are not given the tools for an average player to be able to tank; this is problem number one. The Astral Shield would not be used nearly as much if tanks didn't have such a hard time holding aggro.
Astral Shield and the way it works is fine, I have wiped with 2 blue shields up before; its not overpowered in pvp because of the way CC works, as it is a fixed location on the ground one CW can wipe out a cleric with a simple repel and force choke combo.
The issue is not shield; it is threat; or more precisely, the long cooldown on tank threat generators; my suggestion is a passive that creates a 60 yard bubble around a GF that constantly generates more threat based on the amount of healing done from the party.
if a heal for 100 causes 100 threat to the cleric, then have it also cause 125 threat for the GF. If a CW uses a pot for 8000, then have that be a 1.25 multiplier for threat to the tank.
This would make the tank become more about surviving fights and (for skillful and geared players) damage.
changing Astral shield is a bad idea; fix the real problem first.