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Invasion In The Works (Beta)

xxfallen0nexxxxfallen0nexx Member, Neverwinter Beta Users Posts: 3 Arc User
edited June 2013 in Foundry Quest Database
This is my first foundry quest, and I pretty much made a Skirmish. The Water Works is made from the ground up using about 1400 details. You are given the explanation in the Description of the quest on what you are doing and why. I placed no NPCs in the Quest. I have also placed a Abort Exit. Enjoy and leave Reviews, for I can better improve this Quest and others in the future.

Name: Invasion In The Works (Beta)
Code: NW-DUVSJ6G38

Quest Summary-
A disturbance has taken place in The Protector's Enclave Water Works, and they need you're help desperately. All of the workers have been evacuated safely from the site, but they reported seeing undead warping into the Water Works using strange portals. These foul portals, allowed the undead to completely bypass our defenses! We closed all the gates possible, in order to prevent them from reaching the surface, but I'm not sure how long they will hold. The town will be blind-sided and overrun in a matter of moments if something isn't done soon! Most of the guards are busy elsewhere, attempting to contain other undead outbreaks throughout the area. You have been given the task of stopping the undead, before they gain access to the streets of Neverwinter. Venture forth brave souls and destroy all the undead that you come across in the Water Works.
Good luck, and return safely.
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Quest Info:
Story: Very Little
Lore: None
Type: Slayer/Combat
Difficulty: Hard
Suggested Party: 3+
After Chest: Use F Key to Finish the Quest.
Post edited by xxfallen0nexx on

Comments

  • xxfallen0nexxxxfallen0nexx Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    I have done 3 Runs now of my Own map with one other person. It took us about 30mins to finish the quest. We each only got a White Item from the end Chest :(. The Mobs ended up dropping 15 Green Items :D
    I Have fixed a few things.
    1.) I placed the Maintenance/Break Room closer to the Boss Room.
    2.) The map has some Black Voids area (things popping in and out from the darkness) not sure why this is happening nor how to fix it. It might be caused by the "Fog"? (I removed the Fog Sky override, this has helped in some areas of the map)

    Once I get more reviews I'll make more changes to it and release a Updated version of it :D

    I was hoping to make a Quest so you can get good loot from mobs and from chest. Anybody have some idea's to do this?
    I figured 4 quests at the start (max) then merge them into 3 quests and keep up that pace till the game just won't let you add in anymore quests :rolleyes: Then have only "Hard Mobs" on the map.
    It seems they only allow you 3-4 map transitions also.
    Can we get good loot by maxing out the Foundry by Maxing amount of quests, maxing amount of maps, maxing amount of Hard Encounters?
  • xxfallen0nexxxxfallen0nexx Member, Neverwinter Beta Users Posts: 3 Arc User
    edited June 2013
    I changed the Mobs in the dungeon and tweaked the end encounter.
    Made the dungeon a bit shorter (took about 5 mins off).
    Removed extra quests and just made it a slayer type quest for loot.
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