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Non working looping patrols on live.

eulerdmoogleeulerdmoogle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in The Foundry
So I made more adjustments to my mission, published it, and then decided to run it on the live server with my lv 48 (now 49) cleric to check for game balance. Balance was fine, but the looping patrols stopped working. They worked just fine in the foundry, everyone marched like good little soldiers, but on live they came to the first patrol point and stopped. Anyone else seen it?
Try my missions:
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)

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Post edited by eulerdmoogle on

Comments

  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Some work for me, others find the highest place and stand there. I can't figure what makes what work and not work.
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    zovya wrote: »
    Some work for me, others find the highest place and stand there. I can't figure what makes what work and not work.

    If I understand correctly...

    When you go live - textures can make patroling units get stuck. Right now, patrols are just plain broken. When they do work they run a million miles a minute.
  • ahkronnemesisahkronnemesis Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Yeah, I have some trouble with patrols, specially on outdoor maps.
    Seems that setting patrol points higher than the ground works sometimes.
    [Campaign] Into the Heart of Time (NWS-DLSK763NH) by @ahkronnemesis
    Chapter I - The Cult of Kairos (NW-DJFINX9KB)
    Chapter II - The Halls of Mortality (NW-DOE3ZC671)
    Chapter III - Paradox ( Soon )
  • aggropotatoaggropotato Member, Neverwinter Beta Users Posts: 114 Bounty Hunter
    edited May 2013
    Yep, both my indoor looping and one-way patrol points are borked. Will try setting them higher than ground.
    JtuEMvw.jpg
  • aggropotatoaggropotato Member, Neverwinter Beta Users Posts: 114 Bounty Hunter
    edited May 2013
    Yeah, I have some trouble with patrols, specially on outdoor maps.
    Seems that setting patrol points higher than the ground works sometimes.

    How high do you need to float the patrol nodes? Would '1' work?
    JtuEMvw.jpg
  • cuddlesmacheesecuddlesmacheese Member Posts: 95 Arc User
    edited May 2013
    Try to use flat ground and make sure nothing is even close to the route
    "The Sinister Secret of Saltmarsh U1"

    Part 1 - NW-DB9Q7NCWR
    Part 2 - NW-DHKJD78SM

    [SIGPIC][/SIGPIC]
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