There's a few spots in my quest that have required dialogue. I'd like for the player to be able to initiate this dialogue a second time if he chooses, but when a dialogue objective is completed, the option for a player to interact is no longer there.
Instead of rewriting the entire dialogue chain, can I copy/paste the whole dialogue into the contact info?
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kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
Duplicate the object.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
I've been wanting to do this to. In the quest I'm building information is key to helping the quest move forward and it's easy for someone rushing through to skip past it only to realize they have no idea what's going on and if they want to talk to the npc again I have to completely re-create the dialogue chain (or at least most of it). This happens for 5 npcs with medium-length dialogue chains!
So far I've just been typing my dialogue in Word and using table cells to separate how they work. It cuts the time down a decent bit just having it all there and formatted, but still a copy+paste dialogue would be amazing.
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It has no contact parameters because its dialogue is embedded in the quest objective. Duplicating the object doesn't do anything.
So far I've just been typing my dialogue in Word and using table cells to separate how they work. It cuts the time down a decent bit just having it all there and formatted, but still a copy+paste dialogue would be amazing.