Hi,
Thought I'd create a thread for the campaign I'm working on. Intended to be three quests long with a decent balance between story and combat.
The first part of it is up now.
NW-DIRYOWUKYThe Linkwell Crypt@lostchartaEdit:
The second part is also up if you want to give it a go.
NW-DPXB42EEHThe Linkwell Vault@lostcharta
I've also modified the first quest in response to some reviews saying that parts of the crypt were too sparsely populated. More mobs now, and extra encounters spawn as the quest progresses.
End edit:
Will trade reviews for other reviews.
If you leave your quest details I'll review yours. If you'd prefer me to leave the review in your quest thread then say so, and/or add the link.
And now, some tasters of what you will encounter on the quest...
These people are trustworthy. Look at their trustworthy faces. One of them has a hat.
This is a safe place with many kittens
The mist is made of happiness
What a nice day for a walk. I can feel the sun on my skin. Wait a minute...
EDIT:
NW-DFJR2DOH
@zelrant: Reviewed
NW-DDZ6NDJ9W
@thesecondseven : Reviewed
Comments
Feel free to review my quest:
Title: Sir Frederic Fitzgerald Sword.
Short Code: NW-DBFVM3IQ4
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
I'll do your quest in a while.
Here's mine:
NW-DFJR2DOH6 - The Epic: Secrets of Shiganshina
Recommended Players: 1
Est. Playtime: 10-20mins (depending on the choice you'll make at one point and if you like to explore)
Thanks in advance!
I thought the fake ending was unique and fun, good job on that!
Always looking for more views on my foundry!
Here's mine:
NW-DDZ6NDJ9W - The Legend of Adlez - Dungeon 1
Tuned for 1 player
Playtime ~20 minutes
Review in the thread would be nice for a bumb. Struggling to get to 20 plays with my foundry!
NW-DFJR2DOH6 - The Epic: Secrets of Shiganshina
Reviewed
That was fun. I like the optional bosses, especially the one I had to summon. The summoning itself with the swirl effects above the pillar was nice.
I has some items left over at the end so maybe I missed another optional boss. Don't know. I had the orb and a soul ring...
Anyways Combat was good, not too difficult except the summoned extra boss which was clearly meant to be of a higher level of difficult to the rest.
The areas could do with a little more set dressing though, random items strewn around. Carts in the street, furniture in the house ect. They look a bit bare at present.
Some specific comments...
* Some of the chat text had things like "You're the new guy" and "kill him". My character at the time was female. I don't know if there's a way to switch between two words depending, but what I've done in my one is just keep the text gender neutral.
* Some of the boxes are all yellow text. Might be better to keep the highlighting just for the most important points.
* The door to the house it floating in front of the real doorway. It might be better to use an invisible object here.
* When going by the roof shortcut it's possible to backtrack back to the tree and therefore have 2 Rantz standing side by side. Might be better to make the 1st one vanish when you reach the end of the street.
* It was hard to tell in the middle of the fight but was that dog thing a reskin of something not shaped like a dog? That usually doesn't work as well because it doesn't have the animations. It still does the attacks but it doesn't move during them. Maybe it was and I just didn't catch it.
NW-DIRYOWUKYNW-DPXB42EEH
The Linkwell CryptThe Linkwell Vault
@lostcharta
solo campaign, balanced
review thread
1) There is rope coming through the shelve in the storage closet just to the right of the door.
2) I believe there is a typo of tome instead of tomb in one of the chat options while talking to Linkwell. (Sorry I couldn't be more specific)
3) Again in one of the chat options with Linkwell there is a line "The doors crypt will open only...) I think that entire line was meant to be deleted as it is written and reworded directly below it.
4) Just behind the Crypt entrance (I think slightly SE) maybe 30 feet there is a pile of rocks that are floating off the ground.
5) This is entirely up to you, but I believe there is animations you can use when opening big doors like the ones in the crypt.
6) There was a bugged arrow trap near the base of one of the stairs (There was a dead adventurer that tried to hide up top) The arrow trap kept firing even after it was disarmed.
7) While talking to the dead adventurer that had a note about leaving the crypt, I was attacked by a battle wight commander that had spawned nearby. I had to exit out of the chat dialog to deal with it. ( Maybe it was intended this way, or maybe I was too blind to see it spawn before I started talking)
8) In one room near the center of the crypt there were 3 spiders behind a door. Inside that room the cobwebs and egg sacs seemed to be floating a bit.
9) If you hug the walls in the hallways there is quite a noticeable clipping issue. (would require quite a bit of work with invisible walls to fix I am sure)
10) In the tomb of Matheus (sp?) the two far statues had slight clipping issues at their bases.
Again excellent job overall! Gave it a 5! And also thanks again for giving my quest a great review.
Wow, thanks for the in depth review
2,3) Can't believe I missed them. Dialog changed.
1,4) Changed. The rocks weren't even in the playable area of the map! You really searched thoroughly
5) All the doors are standard doors. I don't think you can add animations to them. If you find a way please tell me.
6) Can't reproduce this. For me it fires once and stops. I'll keep looking into it but maybe its a bug and only happens sometimes.
7) Greatly increased the spawn radius so it should spawn before you enter the dialog.
8) Nailed spiderwebs to the floor. Except the massive one above you covering the ceiling.
9) Yeah, problem with the tileset.
10) Wasn't sure whether you meant the tomb or the boss area. Doesn't matter because...
10a)... Found one statue in the boss area slightly floating.
10b)... Found two statues clipping into the wall in the tomb. Slightly annoying as these are the ones that come as part of the set when you change the lighting to "red glow-statues". Have replaced them with my own statues. Tomb now looks even creepier.
Again, thanks for checking so thoroughly. By the review you left in game you even found some of the extra dialogue
NW-DIRYOWUKYNW-DPXB42EEH
The Linkwell CryptThe Linkwell Vault
@lostcharta
solo campaign, balanced
review thread
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
Below is my review and notes about The Linkwell Crypt, it unavoidably contains some minor spoilers.
1. First dialogue with Aaron Linkwell, one of my dialogue choices is to ask,"Wait...why was the tome sealed?" I think you meant tomb instead of tome.
2. <Spoiler> I really liked the Giant Spider attack just prior to entering the crypt for the first time...that spider was HUGE!
3. Good encounters, I like that almost all of the encounter groups were patrolling instead of waiting for me, also good ambushes.
4. Ending dialogue with Aaron Linkwell, correction after I say,"You sent me there to die!" he says,"Now now, I had not idea that Matheus has risen again. How was I to know that?" Change "not" to "no".
I thought this quest was really well written, and actually found myself interested in Linkletter, Big Whiskey, and what was up with the Hornets. 5 stars and tip!
My only criticism would be that there are a bit too many elite mobs sometimes, especially with the lvl scaling being what it is. My tank companion was getting 2 shotted and I often had to run away and abuse LoS to get my stealth bar refilled in order to win a fight. Still it was doable and I assume easier fights would make the quest trivial for lower lvls or classes.
Speaking to Big Whiskey after I hand him the note. Enquiries should be "Inquiries".
Only small complaints would be there there is a lot of running in between the levers and such - those halls could use more decor and though fights kept spawning there weren't quiet enough to distract me from all the running.
All in all it was a very well done quest. Tip included for certain
Quests:
The Eternal Light NW-DO335J3SZ D.F.E.
Revenge Of The Companions NW-DMHJNCEY5
Campaign:
The Light In The Darkness NWS-DJIAO4D3J
An Unlikely Hero NW-DCFZNQZLR D.F.E.
The Puppet Master NW-DM8BI99QJ D.F.E.