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Is Armor Penetration Useless in PvE?

par4nauticpar4nautic Member Posts: 41
edited May 2013 in PvE Discussion
According to the Rogue PvP Set, pen. must be a very important stat in PvP, probably more important than strength.
On the other hand the PvE T2 Set's doesn't have any penetration on it, so my guess is that it's simply not that necessary for PvE content. Am i right?
Post edited by par4nautic on

Comments

  • supjeremiahsupjeremiah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 569 Bounty Hunter
    edited May 2013
    It's really good in both PvE and PvP
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  • warpetwarpet Member Posts: 1,969 Arc User
    edited May 2013
    It's really good in both PvE and PvP

    how so?if i understand it well if someone have 30% resistances and i have 10% penetration i will do 3% more damage to him and mobs and boss dont have resistances?
  • vaichanavaichana Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 91
    edited May 2013
    I am almost sure it's additive, not multiplicative. So if your target has 30% damage resistance and you have 10% penetration, you will reduce it to 20% resistance. That is a lot of extra damage there (more than a 10% increase on the damage you would seem to do without armor penetration).
  • sanctumlolsanctumlol Member, Neverwinter Beta Users Posts: 382 Bounty Hunter
    edited May 2013
    warpet wrote: »
    how so?if i understand it well if someone have 30% resistances and i have 10% penetration i will do 3% more damage to him and mobs and boss dont have resistances?

    no, you will do 10% more dmg to him lol.
  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    As far as I can tell, there is no stop point either. If a target has 20% resistance and you have 21% arp, it will simply go negative and you will do 21% more damage.

    ARP is the best damage stat without including feats that may increase other stats value. It scales better than any other is the main reason.
    [SIGPIC][/SIGPIC]
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    zingarbage wrote: »
    As far as I can tell, there is no stop point either. If a target has 20% resistance and you have 21% arp, it will simply go negative and you will do 21% more damage.

    ARP is the best damage stat without including feats that may increase other stats value. It scales better than any other is the main reason.

    Do you have any evidence of this? Many other people have already stated that ARP is essentially worthless, since armor debuffs can take it to 0, and ARP does not go negative.
  • supjeremiahsupjeremiah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 569 Bounty Hunter
    edited May 2013
    someoneod wrote: »
    Do you have any evidence of this? Many other people have already stated that ARP is essentially worthless, since armor debuffs can take it to 0, and ARP does not go negative.

    Something worth pointing out is that people didn't appreciate armor pen because of the prevalence of plague fire enchants. However, many people don't pay attention to the fact that plague fire only shreds defense and there are other forms of resistances such as AC. Armor Pen will shred through AC or Defense.
    Envy - 60 Guardian Fighter - Mindflayer

    Wrath - 60 Great Weapon Fighter - Mindflayer

    Envy's Guardian Fighter DPS Conqueror Guide

    Youtube Channel

    http://www.twitch.tv/supjeremiah
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited May 2013
    In PvE it's more important for GF and GWF than for rogues.
    In PvP it's more important for TRs.
  • zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    someoneod wrote: »
    Do you have any evidence of this? Many other people have already stated that ARP is essentially worthless, since armor debuffs can take it to 0, and ARP does not go negative.

    I don't have enough ARP yet to say for sure yet, but just examining the mechanic of armor shredding and defense reduction abilities it is not hitting any wall for zero resistance.

    For instance, let us look at the target dummies. They appear to have zero resistance. I gather this from the fact your listed damage will be the exact damage the target dummies receive.

    Now I can stack my 30% debuff and 15% debuff and I will do 45% more damage to the target dummy.

    I've also noticed in PvP that stacking double ray of enfeeblement will increase the damage against other players by 100%.
    [SIGPIC][/SIGPIC]
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