I feel so sorry for my friend, who is a GF and really plays well as a tank.
However, he should re-roll a CW or TR. Anything will be OK except GF and GWF.
Here is the reason:
Firstly, the mechanic of bosses are usually huge packs of ADDS and ADDS. With less effective area aggro method, a GF can nearly do nothing about them rather than chasing after the mobs as they are all trying to crash our healer.
COME ON! They are not Tom and Jerry!
Then we consider add one more healer to our group.
Yes, it works! we dont need tank anymore!
OH! yeah!
Secondly, with so many tough ADDS, your possible solution is either knock them into some holes/out of the edges, or kill them as fast as you can. Unfortunately, neither of choice would be a GF's job.
The point is, you can do dungeon with your tank friend as I do.
However, if he is a CW or TR or DC, that's better and easier.
I can't help thinking it all the time when running with him.
And it's true, you can't even deny it.
So, STOP the 'learn to play' shxt. It's not the fault of the GF players.
Better update it with fair aggro system and changes to the boss fight.
I'd like to agree, but I suspect that means massive rewrites of code & content, which might as well put this game back into Alpha development. I seriously doubt PW/Cryptic wants to do anything of the sort, so I suspect the situation is going to last for a while.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
0
pressexpose1Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
2 CW and 2 DC with a TR ( could possibly go 2 TR and 1 CW ) is the way to go. TR is an awesome tank
Which means balance and gameplay is clearly broken in group dungeons.
You only have to look at Star Trek to know that cryptic still don't know what they are doing regards ground combat in groups. their answer to everything is to just throw more mobs at you. It's either a stubbornness to change or a limitation of the old engine they are using that restricts more complicated game mechanics.
So much of this game is reminiscent of both STO and Champions Online in it's dull, repetitive simplicity.
0
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
THere are specific combinations of skills that a GF can use to grab up all of that aoe agro, the problem then comes that the GF gets too many on him and though he has good mitigation you give him every add of a fight like mad dragon and he is gonna get bounced around so much he dies in a couple rounds, you cant block when you are face planted. However the secrets to grabbing the agro are combining things like 1 hit knights valor, 2 hit supremecy of steel, 3 threatening rush around the room to put a mark on everything, this makes your supremecy of steel deal damage to every mob in the room because you are taking damage from every mob in the room i.e. when they hit your friend half the damage comes to you, that reflects onto the mob that did that damage, with an aoe mark on them that builds threat and gets you the agro, congradulations you now have 5 warlocks and the boss trying to knock you down with 30 imps kicking you while you are down enjoy.
Now a few well placed blocks and careful avoidance of nasty stuff on the ground you can live, but you have to keep running back to the healer circle. This is bad because as soon as you get there all those mobs aoe damage hits your party ouchy unless you have double circles.
The fact is the bosses have no mechanics, they are slow, bulky, jokes of mobs. So rather than do some mechanic work the devs took the easy way out and said lets just spawn a gazillion mobs during the fight and call it a boss fight. So you now have GF's getting dps specific gear/paragon skills and ignoring trying to actually tank, just trying to do a little damage.
Except that Knight's Valor is a broken skill that doesnt work half the time. The effect either doesnt land on your allies at all, or it does land but dissapears within 2 or 3 seconds (it's supposed to last 9 or 10 at rank three of the skill)
Oh yeah and the feat related to it that's supposed to increase your damage resistance when you use that skill? doesnt work either. Just like the Shield Defense feat and the feats that should increase the "effectiveness" of your strengh/defense stats.
Tanky route for GFs in this game is a joke at best. And even If you go full DPS most groups will still prefer a CW/TR/DC over you.
So what say you about all the other GF & GWFs who are clearing T2 dungeons??????? They just lucky and happen to like have magical skills or something????? Herp derp.....learn to play. Thanks.
So what say you about all the other GF & GWFs who are clearing T2 dungeons??????? They just lucky and happen to like have magical skills or something????? Herp derp.....learn to play. Thanks.
They just have good luck and friends as my tank friend. That's all about it. Just a game design failure.
Summarizes this whole community who think GF and GWFs are trash. Just a bunch of terrible video game players with absolutely no wits as to how to play this game.
0
silveralanMember, Neverwinter Beta UsersPosts: 22Arc User
2 CW and 2 DC with a TR ( could possibly go 2 TR and 1 CW ) is the way to go. TR is an awesome tank
Which means balance and gameplay is clearly broken in group dungeons.
You only have to look at Star Trek to know that cryptic still don't know what they are doing regards ground combat in groups. their answer to everything is to just throw more mobs at you. It's either a stubbornness to change or a limitation of the old engine they are using that restricts more complicated game mechanics.
So much of this game is reminiscent of both STO and Champions Online in it's dull, repetitive simplicity.
Agree. Best solution right now.
0
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Yeah it bugs out on the reset and I reported it to the bug forums though it disapeared into the nothingness several pages in within a few hours. Maybe they will still see it.
As far as it disapearing as long as its not bugged with the flashing whatever I have never had a problem with it working and working on the entire team.
Nope, but have grouped with people who are. I know a GWF who hangs with Rogue DPS in over-all dmg done in T2 dungeons.
Jelly?
0
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
The GF's and GWF's who are doing end game dungeons either are members of a guild who include them, or ones like myself who start my own groups, cant be kicked if you are the leader haha.
theoptMember, Neverwinter Beta UsersPosts: 11Arc User
edited May 2013
they really need to fix this tanking issue. Even townliee will leave this game if they dont fix it. They have to understand RIFT is going f2p and this is their chance to get members.
OK, no offense, but I prefer to get my information from people who play fighters. If you could have your GWF friend post his/her experienced, for example, that would be awesome.
Jelly?
Jam > jelly
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Summarizes this whole community who think GF and GWFs are trash. Just a bunch of terrible video game players with absolutely no wits as to how to play this game.
You're missing the point. It's not that GFs or GWFs are trash, it's that the party is better served by an additional healer than a tank. Tanks simply aren't necessary, and that's not because of lack of skill, it's because of poor game design.
Are all you thieves and mages so ignorant that you actually think it is a good idea to run around the forums and boast about how you can clear dungeons easily with just those two classes?
How do you think Cryptic will respond?
You are basically standing in front of the nerfbat begging to be hit in the head. As we all know, nerfbats are usually wielded by over-zealous morons who overdo every change they implement.
I look forward to when the nerfs hit these two classes, and the forums fill will the same idiots crying about the nerfs. I will not be the only one who laughs at all of you.
I've been 60 for a week, i have 11k gear (without exploits/massive AH buy) and i am a decent player... but i cannot play final finals t2 and castle never because i get kicked out for being a GF... i tried 12 times to enter castle never (it last 2 hours and not always i have that kind of time) and only got to play it once... and that time the cleric and other player ragequit because i was in instead of another cleric, i find the gameplay of GF here interesting, more demanding and skill intensive, a little frustrating sometimes... but that is simply unacceptable, i am sure they will fix the groups somehow...
12k Guardian Fighter, Cleared all Content - We are working fine.
Alot of group wants duel cleric for easy-mode, Find a group that doesn't want to just pull every boss back for no add's or uses wall exploits, they are out there, Glitching a boss is not a kill but sadly most pug's its all they do. Find a guild.
I look forward to when the nerfs hit these two classes
As far as I can tell, the problem isn't with CWs & TRs -- it's with the threat generated by both GFs & DCs, & by connection the overpowered Astral Shield skill that DCs have. I'd say that's where the fixes need to begin. But make no mistake: IMO something IS broken, & it needs to be fixed.
I share the argument others have made regarding boss fights being constant waves of adds. But I suspect the devs aren't going to change that any time soon.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Are all you thieves and mages so ignorant that you actually think it is a good idea to run around the forums and boast about how you can clear dungeons easily with just those two classes?
How do you think Cryptic will respond?
You are basically standing in front of the nerfbat begging to be hit in the head. As we all know, nerfbats are usually wielded by over-zealous morons who overdo every change they implement.
I look forward to when the nerfs hit these two classes, and the forums fill will the same idiots crying about the nerfs. I will not be the only one who laughs at all of you.
players who actually care about a decent experience for all will welcome either a nerf or a change to the other classes. Tanks need to be able to tank, clerics need to be able to heal without aggroing the room. If a class is sold as a devastating damage dealer then he needs to be able to do that damage or he becomes redundant.
It's all about balance. it's not something cryptic have had to deal with before, the holy trinity of grouping. Their other games get by just fine with any and everyone. They are going to need to fix it soon or it's going to drive people away ( and back to rift in my case, because i've been thinking about resubbing for a while )
As far as I can tell, the problem isn't with CWs & TRs -- it's with the threat generated by both GFs & DCs, & by connection the overpowered Astral Shield skill that DCs have. I'd say that's where the fixes need to begin. But make no mistake: IMO something IS broken, & it needs to be fixed.
I share the argument others have made regarding boss fights being constant waves of adds. But I suspect the devs aren't going to change that any time soon.
I acknowledge the need for fixes in threat (both for increased generation for GW and decreased for heals), also wouldn't mind reducing effectiveness of the cleric's one-hit aoe wonder spell who's name I wont mention.
But let's imagine if they fixed all of those items. That still wouldn't address the issue with TR's and CW's being able to run content with virtually no class diversity. *If* this is viewed as an issue, the only solution would be to either:
A: buff all dungeon difficulty, and then by extension buff GWF and GF even more
or
B: Nerf CW and TR
I know which path is more likely to be taken by devs (being instructed by management, who are on the hook with executive leadership to get a solution ASAP).
I acknowledge the need for fixes in threat (both for increased generation for GW and decreased for heals), also wouldn't mind reducing effectiveness of the cleric's one-hit aoe wonder spell who's name I wont mention.
But let's imagine if they fixed all of those items. That still wouldn't address the issue with TR's and CW's being able to run content with virtually no class diversity. *If* this is viewed as an issue, the only solution would be to either:
A: buff all dungeon difficulty, and then by extension buff GWF and GF even more
or
B: Nerf CW and TR
I know which path is more likely to be taken by devs (being instructed by management, who are on the hook with executive leadership to get a solution ASAP).
Or remove the one thing that allows these easy to defeat boss fights, the pits. Add a magical barrier surrounding the area so the adds will not fall off them, thus having to kill them good 'ol fashion way.
Yes, I play a Great Weapon Fighter, and I tend to keep it that way ... till the Ranger or Monk comes in.
You're missing the point. It's not that GFs or GWFs are trash, it's that the party is better served by an additional healer than a tank. Tanks simply aren't necessary, and that's not because of lack of skill, it's because of poor game design.
Comments
Better update it with fair aggro system and changes to the boss fight.
Agreed, small steps to bigger progress. I just wish we would see these small steps from Cryptic. >.>
I'd like to agree, but I suspect that means massive rewrites of code & content, which might as well put this game back into Alpha development. I seriously doubt PW/Cryptic wants to do anything of the sort, so I suspect the situation is going to last for a while.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Which means balance and gameplay is clearly broken in group dungeons.
You only have to look at Star Trek to know that cryptic still don't know what they are doing regards ground combat in groups. their answer to everything is to just throw more mobs at you. It's either a stubbornness to change or a limitation of the old engine they are using that restricts more complicated game mechanics.
So much of this game is reminiscent of both STO and Champions Online in it's dull, repetitive simplicity.
Now a few well placed blocks and careful avoidance of nasty stuff on the ground you can live, but you have to keep running back to the healer circle. This is bad because as soon as you get there all those mobs aoe damage hits your party ouchy unless you have double circles.
The fact is the bosses have no mechanics, they are slow, bulky, jokes of mobs. So rather than do some mechanic work the devs took the easy way out and said lets just spawn a gazillion mobs during the fight and call it a boss fight. So you now have GF's getting dps specific gear/paragon skills and ignoring trying to actually tank, just trying to do a little damage.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
Oh yeah and the feat related to it that's supposed to increase your damage resistance when you use that skill? doesnt work either. Just like the Shield Defense feat and the feats that should increase the "effectiveness" of your strengh/defense stats.
Tanky route for GFs in this game is a joke at best. And even If you go full DPS most groups will still prefer a CW/TR/DC over you.
Basically summaries your post, doesn't it......
They just have good luck and friends as my tank friend. That's all about it. Just a game design failure.
Are you one of them?
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Summarizes this whole community who think GF and GWFs are trash. Just a bunch of terrible video game players with absolutely no wits as to how to play this game.
Agree. Best solution right now.
As far as it disapearing as long as its not bugged with the flashing whatever I have never had a problem with it working and working on the entire team.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
Nope, but have grouped with people who are. I know a GWF who hangs with Rogue DPS in over-all dmg done in T2 dungeons.
Jelly?
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
OK, no offense, but I prefer to get my information from people who play fighters. If you could have your GWF friend post his/her experienced, for example, that would be awesome.
Jam > jelly
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
You're missing the point. It's not that GFs or GWFs are trash, it's that the party is better served by an additional healer than a tank. Tanks simply aren't necessary, and that's not because of lack of skill, it's because of poor game design.
How do you think Cryptic will respond?
You are basically standing in front of the nerfbat begging to be hit in the head. As we all know, nerfbats are usually wielded by over-zealous morons who overdo every change they implement.
I look forward to when the nerfs hit these two classes, and the forums fill will the same idiots crying about the nerfs. I will not be the only one who laughs at all of you.
Again, a nice summary of the quality of your post and arguments.
Alot of group wants duel cleric for easy-mode, Find a group that doesn't want to just pull every boss back for no add's or uses wall exploits, they are out there, Glitching a boss is not a kill but sadly most pug's its all they do. Find a guild.
EVERY boss is doable with 1 cleric and 1 tank.
As far as I can tell, the problem isn't with CWs & TRs -- it's with the threat generated by both GFs & DCs, & by connection the overpowered Astral Shield skill that DCs have. I'd say that's where the fixes need to begin. But make no mistake: IMO something IS broken, & it needs to be fixed.
I share the argument others have made regarding boss fights being constant waves of adds. But I suspect the devs aren't going to change that any time soon.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Stop making it so obvious that your one of the terrible GWF/GF players.
players who actually care about a decent experience for all will welcome either a nerf or a change to the other classes. Tanks need to be able to tank, clerics need to be able to heal without aggroing the room. If a class is sold as a devastating damage dealer then he needs to be able to do that damage or he becomes redundant.
It's all about balance. it's not something cryptic have had to deal with before, the holy trinity of grouping. Their other games get by just fine with any and everyone. They are going to need to fix it soon or it's going to drive people away ( and back to rift in my case, because i've been thinking about resubbing for a while )
I acknowledge the need for fixes in threat (both for increased generation for GW and decreased for heals), also wouldn't mind reducing effectiveness of the cleric's one-hit aoe wonder spell who's name I wont mention.
But let's imagine if they fixed all of those items. That still wouldn't address the issue with TR's and CW's being able to run content with virtually no class diversity. *If* this is viewed as an issue, the only solution would be to either:
A: buff all dungeon difficulty, and then by extension buff GWF and GF even more
or
B: Nerf CW and TR
I know which path is more likely to be taken by devs (being instructed by management, who are on the hook with executive leadership to get a solution ASAP).
Summary of your post.
Why resub when its going to be F2P?
(Yes, there are better incentives in most subs in f2p games.)
Or remove the one thing that allows these easy to defeat boss fights, the pits. Add a magical barrier surrounding the area so the adds will not fall off them, thus having to kill them good 'ol fashion way.
100% spot on chief
Order of the Silver Dragons - Dragon Shard