Recently rolled CW from my 45 GWF -- figure i'd enjoy both classes, head back once the game becomes more.. friendly for GWF, no point in hitting 60 and having to reroll because no one wants me atm.
I went CW simply because i've run into too many bad ones, cant' count the times people have had repel on tab with ice storm and scattered mobs my GWF waas trying to aoe, like literally almost every single wizard i've run into did that -- and as such, I prefer to make sure at the very least i'm doing my job right; Though, moreso than other classes, wizards seem to be of varying opinions and builds -- a good sign, means they have many avenues of viability, but also makes it hard for me to sort the facts out
So going to list what i've gathered, and hoping you guys could just point out misconceptions and/or things I missed. (As a note, I almost strictly pve, pvp is a "i'm bored why not" activity)
1.) Chill: Bosses see no use for it, good on trash, makes oppressor useful, but not really endgame viable; In the early stages of t1's is good to try and lock down groups with CoI/Icy terrain.
2.) At-wills, Magic Missile is the go-to, toss up between Storm Pillar (AoE),and Freezing Ray (locking down elites)for the right click; Chilling cloud is too slow and clunky to be effective.
3.) Knockback The bane of groups until T2's, wherein mastery of shield and Arcane singularity (that is, popping shield right before the black hole effect of AS to effectively perma-chain the two together.) rules the day.
4.) Dailies, Arcane singularity and Ice knife; AS for trash clearing, Ice Knife for boss smashing; Ice storm is a nono outside of oppressor builds, Oppressive force is nice, but not as good as AS, Maelstrom of chaos takes too long to cast for what it does.
5.)Encounters: Here's the really confusing part for me, from what I can tell this varies based on spec, so correct me if I'm wrong here
Conduit of Ice: Good for thaumaturge, goodo n tab for chill spreading
Shield: See 3.
Chill strike: good on tab for leveling, ??? for endgame.
Icy Rays: Transcended master makes this a single target monster, otherwise ??
Repel: Good for leveling, ??? for endgame
Entangling force: ^.
Icy Terrain: Good for oppressor builds, eh otherwise.
Steal Time: GREAT for leveling, i've read it's a bit too slow for active use at the endgame.
Sudden storm: ???
Ray of Enfeeblement: GREAT debuff, i've heard it has a lot of use endgame, but.. i've not seen anyone talk of using it in a while.
Shard: lolwut.
6.)Specs Oppressor is control-based; but based around chill so not as effective endgame, cause bosses
Thaumaturge is debuff-control; viable, uses CoI to nuke bosses -- What i'm considering going.
Renegade: King of dps, pewpew all the live long day, control isn't BAD, but is a fair ways behind the other two.
Specs.. I can only see what I can read, nd it's hard to make a judgement when I don't know what feats are broken, so input there would b great.
and that's it! currently 16, loving it -- probably hit 20 before the patch.. something is just nice about being able to juggle repel/entangling/ray of frost/chill strike and keep enemies that would havebeen a serious threat to my GWF from touching my by stunlocking them.
But again, trying to figure out what's good what's not, and start figuring out what i'm working towards -- so any corrections or blanks filled in on the information above would be wonderful!
5.)Encounters: Here's the really confusing part for me, from what I can tell this varies based on spec, so correct me if I'm wrong here
Conduit of Ice: Good for thaumaturge, goodo n tab for chill spreading
Shield: See 3.
Chill strike: good on tab for leveling, ??? for endgame.
Icy Rays: Transcended master makes this a single target monster, otherwise ??
Repel: Good for leveling, ??? for endgame
Entangling force: ^.
Icy Terrain: Good for oppressor builds, eh otherwise.
Steal Time: GREAT for leveling, i've read it's a bit too slow for active use at the endgame.
Sudden storm: ???
Ray of Enfeeblement: GREAT debuff, i've heard it has a lot of use endgame, but.. i've not seen anyone talk of using it in a while.
Shard: lolwut.
Chill Strike on tab is good for taking out trash in dungeons.
Ice Rays is a bit clunky to use for me. It's also single/duo target and doesn't do much other than deal damage. At present I'd not recommend it for PvE (for PvP it might be great).
Repel is great in specific encounters, HAMSTER for general dungeon stuff.
Entangling Force is useful when specific lone (or duo) adds need to be handled (like Hellfire Magus in LotMD), otherwise should not be on your bar for a boss encounter.
Steal Time has a channelling time, but the AoE stun can be indispensible.
Sudden Storm is AoE dps, great for clearing out trash.
RoE is good, people not talking about it are probably just trying to hide it from the devs
SotEA, AoE control and damage. You should practice with it, as it's a great way to control things, but it takes quite a bit of practice to use effectively. Note that it does knock back things, which can scatter groups that are otherwise nicely grouped up.
Comments
Ice Rays is a bit clunky to use for me. It's also single/duo target and doesn't do much other than deal damage. At present I'd not recommend it for PvE (for PvP it might be great).
Repel is great in specific encounters, HAMSTER for general dungeon stuff.
Entangling Force is useful when specific lone (or duo) adds need to be handled (like Hellfire Magus in LotMD), otherwise should not be on your bar for a boss encounter.
Steal Time has a channelling time, but the AoE stun can be indispensible.
Sudden Storm is AoE dps, great for clearing out trash.
RoE is good, people not talking about it are probably just trying to hide it from the devs
SotEA, AoE control and damage. You should practice with it, as it's a great way to control things, but it takes quite a bit of practice to use effectively. Note that it does knock back things, which can scatter groups that are otherwise nicely grouped up.