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[BUG] To the Devs: Should we keep using the Special->Sound object or not?

hirichiric Member Posts: 0 Arc User
edited May 2013 in Bug Reports (PC)
Currently the Special -> Sound entity in the Foundry doesn't work in-game.


Should we keep using it (e.g.: create modules that use this object), or not?

Is it going to be replaced/fixed/renamed?




The "Ambient Sound" in the rooms shouldn't be used for music IMHO.
Topics: ▬► [FOUNDRY] [BUGS] Reference List and Workarounds

Modules:▬► "Mind Over Matter" NW-DNASR4HTL
(beta v0.9 - improving dialogues, fine tuning encounters, 99% bug free)
Post edited by hiric on

Comments

  • foglhadhafoglhadha Member Posts: 34 Arc User
    edited May 2013
    Any word when this will be fixed? I'm getting all kinds of reviews knocking my map cause there is no sound. I have sound in the map it just doesn't work. Anyone find a work around? Hate to have my map on there and watch it get hammered because of the lack of sound when my sound is scripted to a t for start of events and the conclusion of events. Oddly enough it all works perfectly when you do "Play Map" in the foundry itself. Just not in the live client.
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