With reading about the caps and soft caps of the other stats, Im guessing that it takes the guess work out of recovery as probably the most crucial stat to focus on?
Im assuming that since all CWs rely on their powers, that having recovery kicking into high gears would be the most fitting for pretty much all builds?
Not shure about pve but its useless in pvp. You want to stack HP in your defensive slots "Radiants" / Tene enchancts in your offensive/ and RUnspeed in your utility slots "Dark Enchants". Hope that helps.
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nodesyncplsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
He goes in and discusses min maxing stats for a PvE CW and how Diminishing Returns tends to work.
Now I think it really depends on the content you're doing, but in PvE I would agree with your assumption that recovery is much more valuable than the other stats. But I can see CWs building differently in PvP depending on group comps and what not.
edit: derped a few typos.
Elara@nodesyncpls - 9800 GS Control Wizard [Beholder]
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edgeofthorns79Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 27Arc User
edited May 2013
Is there a way in the game to switch over builds? I haven't checked actually, but to have a build or two that youre working on?
My question is within pvp, what can give a CW the most dmg boost? Is crit or power what one would want for pvp? Or AP?
Yea Nodes I watched that, that's why I was sort of summing it up and seeing if others agreed, However he doesn't talk much on pvp and that's what im curious about.
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gressikMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 17Arc User
With reading about the caps and soft caps of the other stats, Im guessing that it takes the guess work out of recovery as probably the most crucial stat to focus on?
Care to list some sources behind the caps / soft caps you've been reading about?
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nodesyncplsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
edited May 2013
For me personally I use a bit of Kripps table to make some assumptions on my own.
I'm currently enchanting for crit to roughly ~1200 rating and using any additional offensive slots for tene enchants. The thought here being I want to be as bursty as possible because most of my fights tend to be 1v1s and 2v1s on secondary points. After 1200 I feel like any further enchanting is a waste of itemization.
Elara@nodesyncpls - 9800 GS Control Wizard [Beholder]
I'd like to see some hardcore parsing before I jump on the Kriparrian bandwagon here. I've watched some videos on his stream, and while he has almost twice as much recovery as I do, his spells recharge only 1s faster than me. I'm pretty sure that doesn't make up for a DPS loss in missing all that power. And I highly disagree with it heavily gimping your ability to control mobs from experience. I almost always have Singularity back up after every pack of mobs. If I don't I'm only a few Storm Pillars away from getting there.
His clear times seem to be slower too. I can build pug groups that clear Epic Karrundax five minutes faster than his premade. I'm just not sold on this full recovery build at all.
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edgeofthorns79Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 27Arc User
edited May 2013
I have no idea who Kriparrian is outside of that one video I watched, I was just assuming from some things I read that people took his advice to heart, so im not even sure if its correct or not.
So yea im just going off that as im not as familiar with the game as most yet, im just getting my bearings with everything really. So im not here to preach or anything, just trying to figure things out as much as possible.
As for recovery, I agree...to me it doesn't seem like its what I would expect my wizard to gun for but like I said im still just learning.
I can not say which is better, not untill i get a log to parse some **** out. However power gives very little in terms of point per damage. Recovery overall gives you more imo.
Running castle never I found that going in with stacked power, I did not do much at all. However when i stacked recovery i was able to keep singularity up almost all the time.
Even if your abilites cooldown only 1-2 seconds quicker over the course of a run (mine was more like 2-3 seconds after stacking respeccing) That means for every 5 you do i may do 7.. Which means i get 2 more spells. Which means I control that much more and do that much more damage.. and G lightning procs.
Comments
http://www.youtube.com/watch?v=XR4KdpzlbqU
He goes in and discusses min maxing stats for a PvE CW and how Diminishing Returns tends to work.
Now I think it really depends on the content you're doing, but in PvE I would agree with your assumption that recovery is much more valuable than the other stats. But I can see CWs building differently in PvP depending on group comps and what not.
edit: derped a few typos.
My question is within pvp, what can give a CW the most dmg boost? Is crit or power what one would want for pvp? Or AP?
Yea Nodes I watched that, that's why I was sort of summing it up and seeing if others agreed, However he doesn't talk much on pvp and that's what im curious about.
Care to list some sources behind the caps / soft caps you've been reading about?
I'm currently enchanting for crit to roughly ~1200 rating and using any additional offensive slots for tene enchants. The thought here being I want to be as bursty as possible because most of my fights tend to be 1v1s and 2v1s on secondary points. After 1200 I feel like any further enchanting is a waste of itemization.
His clear times seem to be slower too. I can build pug groups that clear Epic Karrundax five minutes faster than his premade. I'm just not sold on this full recovery build at all.
So yea im just going off that as im not as familiar with the game as most yet, im just getting my bearings with everything really. So im not here to preach or anything, just trying to figure things out as much as possible.
As for recovery, I agree...to me it doesn't seem like its what I would expect my wizard to gun for but like I said im still just learning.
Running castle never I found that going in with stacked power, I did not do much at all. However when i stacked recovery i was able to keep singularity up almost all the time.
Even if your abilites cooldown only 1-2 seconds quicker over the course of a run (mine was more like 2-3 seconds after stacking respeccing) That means for every 5 you do i may do 7.. Which means i get 2 more spells. Which means I control that much more and do that much more damage.. and G lightning procs.