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GWF shift ability Sprint, switch it for Punishing charge!

aramyllaramyll Member Posts: 119 Arc User
edited May 2013 in The Militia Barracks
Ok so I am tired of having a shift ability that is so crappy compared to the other classes. We have no means to escape, block or dodge attacks like everyone else giving us a severe handicap it feels like I am always playing catch up. Our stamina drains too fast when we use sprint (faster than other classes) and it recharges slower and takes longer to begin to recharge as well. I've heard people talk and seen people use punishing charge, that gives us three small charge moves and that gives us another gap closer, but why is the GWF the only class that needs to slot abilities simply to be able to catch up or avoid enemy attacks

Why the hell isn't this (Punishing Charge) our freakin shift ability??? It would be more in line with what everyone else has, (can be used 3 times before going on CD) you could add a similar dodge, block mechanic to it, hell call it parry if u want.

New Utility ability: Punishing charge

Use stamina to charge towards your enemy or avoid them, if attacked while using punishing charge, the GWF uses his 2h weapon to parry the attack (works against both physical and magical attacks)

Do this or fix the stamina consumption and stamina regen issue with the GWF.
Post edited by aramyll on

Comments

  • sm177ysm177y Member Posts: 24
    edited May 2013
    What are you talking about? Our shift is the best one in the game. Especially for breaking away from people, you just tab, shift run, hop on mount. GG, you got away.
  • daedracdaedrac Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 51
    edited May 2013
    DO NOT ****ING CHANGE THIS.

    Point made. Sprint > all.

    Also parrying a magical attack? lawl
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