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The level 30 cleric -- when everything changes

madqhuemadqhue Member Posts: 58 Arc User
edited May 2013 in The Temple
While playing alts I keep encountering Level 30-40 clerics who do NOT understand what their role is in the game. They join groups and say "hey make sure you have pots, I'm dps and debuffing" or something similar and then proceed to do nothing. Less than nothing really because they were matched to a group for being a Leader role and they arent performing it.

It can be understandable how they get to this point because until level 30 there really isn't any viable way for them to perform their role. Healing Word is ancillary healing at best and by level 30 it really is no longer viable for anything but 'extra' healing or topping off between combats. Sunburst is not a spell that many Clerics will use while soloing and when they are in a group they will note that the heal it triggers at level 30 is just not very powerful compared to their group mates hit point totals. In fact if they had been using it previously with Divinity active they might have gotten yelled at for knocking mobs away while the GWF or CW were trying to AE them down.

At level 30, however, we get Forgemasters Flame which on the surface doesn't look very impressive at all. Until people put one point in it and cast it with Divinity active they simply will not understand what an amazingly strong heal this spell is.

It really is a complete game changer. Unfortunately a great many do not appreciate the spell or understand how it works which leads to a large number of horrific experiences both for the Cleric as well as their group mates in the first post level 30 skirmish and dungeon content.

If you are not yet level 30 then make sure to put your first point in Forgemasters and get used to using it (especially choosing a beefy target to act as the anchor for the heal since you dont want the heal radiating off a mob that dies immediately). If you are a member of a guild and see new players or alts of existing players struggling at level 30 make sure they know about this. Everyone will have a much better time if you do.
Post edited by madqhue on

Comments

  • realr3sistancerealr3sistance Member Posts: 191 Bounty Hunter
    edited May 2013
    They are right to say that they hope people have pots, they should but they are wrong when they say they're DPS/Debuffing. Cleric is really Damage Mitigation which is something most people really don't understand, sure Forgemaster's Flame IS impressive healing compared to all earlier abilities but it is not a burst heal, it is a Heal over Time and it can still be out damaged by mobs. It also does require divinity building and at that level the methods of building divinity are still rather limited, moves like sun burst still need to be used to build it and you need to hit multiple enemies with it to really build up divinity.
  • madqhuemadqhue Member Posts: 58 Arc User
    edited May 2013
    This is very true and we can sometimes forget that at level 30 building divinity is not as easy as it becomes at 60 with tier 2 gear. However there is a difference between needing to have pots to fill in when Forgemasters cant be used and outright refusing to use it, or using Divinity to cast Punishing Light and not even bothering to use Astral Seal because "lance is better dps and our dps sux"
  • beldukilbeldukil Member Posts: 41
    edited May 2013
    You are right this is perhaps our best heal. But, every single build posted on this forum includes and discusses FF, so most likely those people who do not use it are not reading this post anyway. Every DC I know uses sunburst while leveling as, besides the heal and aoe damage, it adds 10% of a Divine Power Bar as well as 5% Action Points for every target hit (up to 5)
  • isotope556isotope556 Member Posts: 5 Arc User
    edited May 2013
    Okay so stupid question about level 30 (this seemed like a good place for it since its a level 30 thread). When clerics get a "path" is it always the same? It is prompting me to accept the "Oracle Path" which made me sit and wonder "is this one of those things I'll look back in 20 levels and wonder why I was so stupid?"
  • unspecifiederrorunspecifiederror Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 315 Bounty Hunter
    edited May 2013
    isotope556 wrote: »
    Okay so stupid question about level 30 (this seemed like a good place for it since its a level 30 thread). When clerics get a "path" is it always the same? It is prompting me to accept the "Oracle Path" which made me sit and wonder "is this one of those things I'll look back in 20 levels and wonder why I was so stupid?"

    You have no choice and this point in time.

    @OP, that about sums it up. Level 30 you get Forgemaster's, USE IT. You also get Foresight, USE IT. Both should be maxed at 3 as soon as possible. Then there isn't much change until 50 when you get Astral Shield. If I ever hear about a cleric in a dungeon NOT running AS after they get it (unless there's another cleric doing it in the group) then I will strongly recommend they reroll or delete the game.
  • malaclypsmalaclyps Member Posts: 38
    edited May 2013
    good thread, i hit 30 yesterday and hopped in to a mad dragon group, (first time for all of us), expecting it to be the same boring farm excursions as the lower dungeons. Neeedless to say we got our a$$ handed to us. made it to the dragon, faceplanted hard 4 or 5 times, discovered that minor injury kits suddenly stopped working...
    "oh goody" i thought, "this actually gets hard enough to make me learn wtf i'm doing" time to head off to the forums for some class reasearch, boss research, and possibly hunt up a guild.

    i have to admit i completely missed forgemasters flame on my first read through of the paragon path stuff.
  • andgleandgle Member Posts: 1 Arc User
    edited May 2013
    Good tips, but using Sunburst in a Dungeon is suicidal at best. The aggro is strong in that one... :)
  • goswsergoswser Member Posts: 10 Arc User
    edited May 2013
    I just hit lvl 31 and did mad dragon with a pug. I think we were 1 tr, me(cleric), 1 wiz, 2 gf. I'm pure dps, I don't have a single healing spell except sunburst which is neglieble and astral seal. We made it through first time no problem, not even one dropped and I got second most damage(and I might say the people I pugged with didn't suck). I don't know what builds you guys run but I'm always top2 damage in dungeons/skrimishes, most of killing adds. I use sunburst, daunting light and chains of blazing light. Daunting is god mode with divinity, one shoting adds no problem. Sunburst builds AP like no other using it amongst mobs and party members.

    And I've never had anyone complaining about me not healing, use pots, they are there for a reason and play smart so you won't stand still in ads/skills.

    But I don't know how it will work in higher lvl areas, it's just really fun now. I have a ton of recovery so my encounter are on 10s cd each. I plan on getting divine armor, divine glow and astral shield for more a prot/buff if needed. What are you guys thoughts on dps cleric in later lvls?
  • malaclypsmalaclyps Member Posts: 38
    edited May 2013
    i think i rolled a cleric because i wanted to heal. <shrug> but i don't fear the trinity. gygax made classes for a reason. get off mah lawn.
  • ddamaddddamadd Member Posts: 35
    edited May 2013
    madqhue wrote: »
    While playing alts I keep encountering Level 30-40 clerics who do NOT understand what their role is in the game. They join groups and say "hey make sure you have pots, I'm dps and debuffing" or something similar and then proceed to do nothing. Less than nothing really because they were matched to a group for being a Leader role and they arent performing it.

    It can be understandable how they get to this point because until level 30 there really isn't any viable way for them to perform their role. Healing Word is ancillary healing at best and by level 30 it really is no longer viable for anything but 'extra' healing or topping off between combats. Sunburst is not a spell that many Clerics will use while soloing and when they are in a group they will note that the heal it triggers at level 30 is just not very powerful compared to their group mates hit point totals. In fact if they had been using it previously with Divinity active they might have gotten yelled at for knocking mobs away while the GWF or CW were trying to AE them down.

    At level 30, however, we get Forgemasters Flame which on the surface doesn't look very impressive at all. Until people put one point in it and cast it with Divinity active they simply will not understand what an amazingly strong heal this spell is.

    It really is a complete game changer. Unfortunately a great many do not appreciate the spell or understand how it works which leads to a large number of horrific experiences both for the Cleric as well as their group mates in the first post level 30 skirmish and dungeon content.

    If you are not yet level 30 then make sure to put your first point in Forgemasters and get used to using it (especially choosing a beefy target to act as the anchor for the heal since you dont want the heal radiating off a mob that dies immediately). If you are a member of a guild and see new players or alts of existing players struggling at level 30 make sure they know about this. Everyone will have a much better time if you do.

    Thanks for the tip, I just hit 30, and didn't know what to take. Still afraid to group after my first complete fail.
  • kissell19kissell19 Member Posts: 57
    edited May 2013
    ddamadd wrote: »
    Thanks for the tip, I just hit 30, and didn't know what to take. Still afraid to group after my first complete fail.

    Look up unspecified's build and videos. There will be no more fail after that :)
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