I am asking for the UGC community to help me get my Foundry noticed more. Please check it out and submit a review. For doing this I will check out yours if you would like.
Quest Name: Dark Caverns
Author: @fistantalius
Duration: 48 minutes
Short Code: NW-DG32RD426
I have played your quest, but am unable to finish it.
Last room 4/5 waves killed, where is the 5th wave? Looked around everywhere.
Currently i would have to give 2/5 (im game review not given, due to the bugged ending), after killing my 109685675 ogre / orc i really was loosing the will to live.
Issues
1. Environment! Lots of the caves dont join up correctly leaving ugly blues lines all over the entracnes.
2. Decoration, wondering around 500 undercoated caves gets a little boring, reduce the dungeon size and make the caves look interesting, not just the default room with 0 details.
3. 25 waves of pure ogres / orcs, maybe reduce the number and vary the mobs. (you can skin mobs to be ogres/ orcs, but vary the abilites so its not all the same, this also helps loot drops and XP)
4. Bugged ending can not complete, after 15 minutes i tracked them down. Stuck along way down in the floor, impossible to kill them.
5. Lack of NPC's, dialog, lore. After speaking to your contact you enter the vast network of caves and find 2 npcs each with a couple of lines. Past that its pure orc murder.
5. Lots of bugged mobs, stuck in the ground / walls.
Maybe this just inst the type of quest i like, more into story line.
Resurrection of Xunvrae - NWS-DNNZST5FJ
House Arken'etts' power is shattered, to restore this once proud house Xunvrae must return.
Do too Multiple issues with he last room I have changed the room out to a different one. I have also added some more detail to the map. Again thank you for your input. I have been having several issues with the old boss room on many different types I am hoping that the new fix will be better so you can now finish the quest as scripted. I have checked all the NPC contacts the dialog is working fine. as for the blue lines in the doorways I am not sure what that means I have tested it on two different computers now and the rooms seem to align right and do not have blue lines at the doorways.
The blue lines comment! Some of the cave rooms when joined together don't mesh well. They leave an open gap with no rock filling, its only noticeable if you turn 180 and look at the entrance to the room.
Early on there is a good example, fill the space with some rock formations from the cave set to cover it up
Resurrection of Xunvrae - NWS-DNNZST5FJ
House Arken'etts' power is shattered, to restore this once proud house Xunvrae must return.
According to the foundry authors I have talked to. Placing details in a cave setting is very very difficult. and almost always messes up. do to this fact I have added some detail.. very little and found that the reports was right and the Y axis is very off in this type of dungeon settings.
Comments
Reviewed your quest: Not yet done
My Quest
Campaign: Resurrection of Xunvrae (4 parts)
Quest Name: The bones of Xunvrae
Author: Elimgarak83
Short Code: NWS-DNNZST5FJ
Tags: Story, Explore, Combat
Tested: 14 GWF, 60 CW, 60 DC, 29 CW
Campaign
Part 1 - The bones of Xunvrae
Last room 4/5 waves killed, where is the 5th wave? Looked around everywhere.
Currently i would have to give 2/5 (im game review not given, due to the bugged ending), after killing my 109685675 ogre / orc i really was loosing the will to live.
Issues
1. Environment! Lots of the caves dont join up correctly leaving ugly blues lines all over the entracnes.
2. Decoration, wondering around 500 undercoated caves gets a little boring, reduce the dungeon size and make the caves look interesting, not just the default room with 0 details.
3. 25 waves of pure ogres / orcs, maybe reduce the number and vary the mobs. (you can skin mobs to be ogres/ orcs, but vary the abilites so its not all the same, this also helps loot drops and XP)
4. Bugged ending can not complete, after 15 minutes i tracked them down. Stuck along way down in the floor, impossible to kill them.
5. Lack of NPC's, dialog, lore. After speaking to your contact you enter the vast network of caves and find 2 npcs each with a couple of lines. Past that its pure orc murder.
5. Lots of bugged mobs, stuck in the ground / walls.
Maybe this just inst the type of quest i like, more into story line.
The blue lines comment! Some of the cave rooms when joined together don't mesh well. They leave an open gap with no rock filling, its only noticeable if you turn 180 and look at the entrance to the room.
Early on there is a good example, fill the space with some rock formations from the cave set to cover it up