I have a few spike traps and some poison arrow traps in my foundry. I got a review stating some of the spike traps showed out of line of site so they couldn't disarm them and the arrow traps, even after disarmed, still triggered.
I went in as a rouge to test this and they are correct. Spike traps when placed are not clickable and I can not move them in the 3d editor and the arrow traps will still work. Is this a known error in the foundry or an I doing something wrong?
The next problem is that the traps in game are ridiculously weak right now. You're better off building your own trap using items and a bit of ingenuity.
Slightly off topic; I was under the impression that the Y axis was the one that concerned up and down movement (ground to ceiling). Was I horrible wrong there?
Slightly off topic; I was under the impression that the Y axis was the one that concerned up and down movement (ground to ceiling). Was I horrible wrong there?
Wrong, but no not horribly. 3D editors sometimes use Y axis for height and sometimes use Z.
Neverwinter uses Z.
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
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poedapandaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
edited May 2013
Traps can be lowered out of sight making them impossible to remove. Its nice to put them down -1 to prevent the Trickster from disarming them. Everyone gets a hit from them increasing the damage level of the map. I like to make a mix of both. Only the Trickster will see the trap but will not be able to disarm some.
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apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited May 2013
Spike traps will perma-root players who step on them no matter what their Y values are set to. Be warned.
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
Comments
Arrow traps have worked fine for me so far, but I've only used one so far.
Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
The next problem is that the traps in game are ridiculously weak right now. You're better off building your own trap using items and a bit of ingenuity.
Although traps are really worthless currently, don't know why a rogue would bother to disarm (other than RP reasons).
And put 0.25 in Y, then you can disarm the traps.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
Wrong, but no not horribly. 3D editors sometimes use Y axis for height and sometimes use Z.
Neverwinter uses Z.
Encounter Matrix | Advanced Foundry Topics
Glad to help!
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here