The usual, feedback if anyone reads this stuff
So, I have to ask: why do we have to log out and back in to change characters? This means submitting our password much more often (for me, several times per hour to pray & craft on various characters). Seems like a security flaw, and that we should be logged in once for all until the client is closed, and log out should go back to character select screen.
I will be honest and admit that there is a bug with the ADs right now. I am still getting double rewards on some characters, and not on others, seemingly at random. So, at least *some* characters are still getting 400 AD per caravan run etc. However, this sort of makes up for the server being off all weekend. I am ok if this bug is not fixed ......
The cost of low level gear in "instance currency" such as token of the lion etc are too high. By the time someone earns that many, they have out leveled the gear. The gear prices need to come down to match the amount earned, such that people can get 2 or 3 pieces of it and enjoy them for a few levels.
More honesty: I had to log out and back in during a group dungeon with my wife. Happened to be parked at a chest we had already looted. When I logged back in, chest was reset for me only and I looted it again (with a blue, hooray!). I did not try to do this a dozen times to see if it kept working, but .... there may be a 'sploit there.
Gold spam mailings: already multiple of these per day. Nip this in the bud, please.
Save the orphans! It seems that log-out, zone-out, etc orphan a "copy" of companions. Most notably in town, at every door and the pray circle there are always 3d20 companions stacked up. This cannot be helping the lag in town. Totally unrelated but companion flexing and laughing (wizard) and so on are totally out of control. If they only did it once every 5 min, it would be about right. Mr. Flexit needs to go.
Disconnected friend: If someone is your party is disconnected, quest turn-ins have a "add friend blahblah@garbage" button. Rather than insert an invalid garbage handle, why not hide the button from the interface? Clearly it was detected that there was a problem, so why display the strangeness?
game logs: turn them off. They are getting very big, very fragmented, and serve no practical purpose to either the user or PWE. Yes, I know we can do it manually, but most users don't know of the issue nor how to disable them. Default off would help everyone.
edit, one more:
the powers "tree" --- fully 50% of the points spent are useless. That is, about 50% of the points spent go into skills you do not have slotted. Now, you may trade skills around some for various fights, and so still need to choose wisely which skills are taken, but the point remains that way too many skills are simply there to unlock higher power skills. Far, far too many levels I have had to decide where to put a point into whichever skill I am not actually ever going to use. This is extra true for someone like me who does not pvp much, or a pvp player who does not PVE much; a player who does both can at least pick skills for each task and swap them out to get some use for the investment. My suggestion would be one of 2 thoughts.... add one more slot of each (at will, passive, encounter, daily) that open up at level 60 so we can put the skill points to better use, OR perhaps add a 4th rank of the skills, so we can buff up the ones we use most to be stronger.
Comments
Oh.. and of lesser importance, I very much agree with the other stuff too
the Rza - dog companion
Mindflayer