Thanks, as for yours, I just finished it. Here's what I think:
Pros:
-There's a variety of "Keys", which makes the dungeon less repetitive.
-Good dungeon atmosphere, you can really get lost if it wasn't for the map from the game itself.
-The boss fight was challenging, he really seemed like a boss. Unlike the final boss of my quest.
-Fans of dungeon crawlers will especially like it.
Cons:
-The rooms were too big for me, that it felt kind of empty.
-There's only one npc, and he didn't matter that much.
-Some people may find the mechanics tedious. (Clear out mobs first, before the key)
-I had no idea what some of the items were for.
-There's no sound, although I think it's due to some issues with the foundry itself.
-The door before the final boss is bugged, you open the door first before you use the key.
Overall, it was pretty decent. Could still use some work, but it's good considering that this is your first foundry map. Good job!
I agree with all of your points. I built it staying strict to the original it is based on but I think to make it a more enjoyable experience for all participants I should add some of my own elements to fill in the gaps.
The large rooms were the only ones that fit the style of the original dungeon but a downgrade to medium should be a big improvement.
The boomerang and bow & arrow items were just for flavor but I will add something to give each a purpose.
Looking for people's quests to review trade and run tonight when I get home.
0
lostchartaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 29Arc User
edited May 2013
Reviewed:
Decent maze/puzzle quest. As people have stated before the rooms are kind of big and without many detail pieces they can get a bit samey.
The old man at the beginning says something along the lines of "told me something I refused want to acknowledged". You probably meant either "refused to acknowledge" or "didn't want to acknowledge".
Some of the enemies have been re-skinned in a weird way. Case in point the spiders reskinned as wererats. The wererats don't have the correct animation so it looks a bit strange.
The boss at the end was very impressive.
With more paths, puzzles and a few changes (most of which you've already noted) this could be a really good map.
NW-DIRYOWUKYNW-DPXB42EEH The Linkwell CryptThe Linkwell Vault
Fixed the weird skins. They were caused by change the encounter type of an encounter which I didn't realize left the skins of the original encounter. Same happened with some drown to lizard folk.
I am working on adding some details and flavor to each room, thanks for that suggestion!
Can get a bit lenghty. Add a few mini-bosses? The quest items part was awesome! Really breaks the trend of the normal hack-and-grind. But I had too much loot from the random trash that I didn't have enough space for quest items!
Great quest overall!
Thanks for reviewing my dungeon too!
The Tale of the 3 Suns - NWS-DA9XX8WIV
#1: 3 Suns Aligned NW-DFEKZANXF
#2: The Amulet of the Shining Sun NW-DRKKGUI26
#2 has choices that give a high amount of replayability
The Legend of Khyber - NWS-DK33EIYMY
#1: The Holy Symbol of Khyber NW-DU3HEVWJ7
#2: The Gauntlets of Khyber NW-DN0006FAZ
Heavy combat/light story
I thought it was okay. My biggest gripe was that the rooms were so large and there was nothing in them. Very little detail and the exploration wasn't really there either. It was fairly linear, but again, the rooms being so large made it seem longer than it really was. You should also let players know they have to clear entire rooms for chests to appear as I was trying to be stealthy and avoid combat only to find out that I needed to kill everything.
Also, maybe move the campfire to someplace else so access to it is easier. One "bug" I found was that one of the invisible walls in front of a door was too far out and should be closer to the door. This door is the one located in the room with the red floating portal. You should also change the names of all the enemies to add flavor to the quest. I did like the monster variety though.
Comments
NW-DFJR2DOH6 - The Epic: Secrets of Shiganshina
I especially enjoyed the priestess of the moon!
Pros:
-There's a variety of "Keys", which makes the dungeon less repetitive.
-Good dungeon atmosphere, you can really get lost if it wasn't for the map from the game itself.
-The boss fight was challenging, he really seemed like a boss. Unlike the final boss of my quest.
-Fans of dungeon crawlers will especially like it.
Cons:
-The rooms were too big for me, that it felt kind of empty.
-There's only one npc, and he didn't matter that much.
-Some people may find the mechanics tedious. (Clear out mobs first, before the key)
-I had no idea what some of the items were for.
-There's no sound, although I think it's due to some issues with the foundry itself.
-The door before the final boss is bugged, you open the door first before you use the key.
Overall, it was pretty decent. Could still use some work, but it's good considering that this is your first foundry map. Good job!
I agree with all of your points. I built it staying strict to the original it is based on but I think to make it a more enjoyable experience for all participants I should add some of my own elements to fill in the gaps.
The large rooms were the only ones that fit the style of the original dungeon but a downgrade to medium should be a big improvement.
The boomerang and bow & arrow items were just for flavor but I will add something to give each a purpose.
Thanks again.
Looking for people's quests to review trade and run tonight when I get home.
Decent maze/puzzle quest. As people have stated before the rooms are kind of big and without many detail pieces they can get a bit samey.
The old man at the beginning says something along the lines of "told me something I refused want to acknowledged". You probably meant either "refused to acknowledge" or "didn't want to acknowledge".
Some of the enemies have been re-skinned in a weird way. Case in point the spiders reskinned as wererats. The wererats don't have the correct animation so it looks a bit strange.
The boss at the end was very impressive.
With more paths, puzzles and a few changes (most of which you've already noted) this could be a really good map.
NW-DIRYOWUKYNW-DPXB42EEH
The Linkwell CryptThe Linkwell Vault
@lostcharta
solo campaign, balanced
review thread
I am working on adding some details and flavor to each room, thanks for that suggestion!
Looking for more people to review trade with.
Great quest overall!
Thanks for reviewing my dungeon too!
#1: 3 Suns Aligned NW-DFEKZANXF
#2: The Amulet of the Shining Sun NW-DRKKGUI26
#2 has choices that give a high amount of replayability
The Legend of Khyber - NWS-DK33EIYMY
#1: The Holy Symbol of Khyber NW-DU3HEVWJ7
#2: The Gauntlets of Khyber NW-DN0006FAZ
Heavy combat/light story
Also looking for some foundry quests to run tonight, so post ones you would like me to review and give mine a try.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
I think we have same goal.
I want to make classic dungeon like you too.
plaese play my quest.
Small dungeon exploration
NW-DJME433VH
I want to make more big one.
But I afraid that such type quest is not popular.
Also, maybe move the campfire to someplace else so access to it is easier. One "bug" I found was that one of the invisible walls in front of a door was too far out and should be closer to the door. This door is the one located in the room with the red floating portal. You should also change the names of all the enemies to add flavor to the quest. I did like the monster variety though.
Overall I gave it a 3/5.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)