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Queuing groups and monster droppings

yeruneyerune Member Posts: 0 Arc User
edited May 2013 in Bug Reports (PC)
It's been stated before, but please fix the auto-queuing. A dungeon cannot be cleared with 2 TR's, 2 CW's and 1 GWF.
For the last couple of days, DC's and GF's are purple in dungeons, you hardly ever see one.

*edit* forgot this bug:
When it's very laggy and I get queued into a dungeon, either half the group is already halfway the dungeon because they got there early, or are still on their way and it's a surprise when they show up.


I'm not sure if it's a rumor or not, but I understood that whoever gets the killshot on a boss gets the specific loot. That's nice in theory, but in practice it means that as soon as such a boss shows up, the whole group jumps on it and ignores everything else. And the undisturbed pack of mobs get to kill everyone.

It's contra-productive and unfair to the classes who are not meant to damage the boss but are supposed to keep everyone else alive.
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