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Reward the players and not afk/exploiters

rojorrojor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 178 Bounty Hunter
edited May 2013 in General Discussion (PC)
I have been reading the forums and playing in-game the past few days only to discover (to my dismay)that they have been exploits for fast leveling which center around doing one thing repetitively to attain max level ridiculously quickly. This in an of it's self is not that much of a big deal as it doesn't harm me in the slightest but it still annoys me that people can reach max level whilst skipping content that the dev's worked hard on and people spent their free time giving feedback on to make pretty fun. As of next patch however the afk exploit is being dealt with just like the previous exploits.

Now for my solution:

There is already a point based achievement system in place that gives you a certain amount of points per achievement, whilst novel has no real effect on game-play at present and apart from the odd title the singular achievements themselves don't amount to much. So why not implement a reputation style system/vendor to unlock access to items for astral diamonds the higher your overall achievement points with green blue and purple brackets and items ranging from consumables,costumes,armor/weapon skins and one or two companions, enhancements,rune stones .ect. . . Putting this into effect would be relatively easy as i stated before the system already exists and would reward players who have played through the game whilst limiting players who have skipped past all of this enjoyable content and forcing them to play through and actually participate in the community to "achieve" rather than just making youtube videos on how "smart" they are for blatantly exploiting a bug in the game.

I would be interested to know other peoples thoughts on this idea as i believe it will help the community become much more interactive and dedicated to the game rather that just rushing to the end, thank you also for taking the time to read the wall of text.
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