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Dialog - 500 character limit

drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
edited May 2013 in The Foundry
Hello,

I would like to report a bug, I have done so in game as well, but the devs seem active here and want to point this out.

In the foundry we have a maximum character count of 1,000 characters. However it seems that once the author goes over 500 characters it will "break" the conversation for people with smaller than 1920x1080 screens. The player is then not able to either read the whole thing, nor scroll to see their conversation options.

You should add the ability to scroll in the conversation for people with smaller screens please.

This could explain why some quests have less plays than they should because people with smaller screens can not get past the conversation.

For now a work around in my quests, should you come to a part like this with a smaller screen, just hit 1 until you get past that portion, still read as much as you can though, and if you have questions about the story send me a mail, or check my youtube channel ( drakedge2000 ) for plays of the story.
8IxArUQf.jpg
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
Post edited by drakedge2 on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Break your thousand characters up into paragraphs:

    "I have a few paragraphs"
    1. Continue
    "I have a few more paragraphs"
    1. Yay! A quest!
    etc.

    It will read better ingame too, breaking up the wall of text.
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Yeah it's not really a wall of text though. It is broken into paragraphs within the dialogue prompt.

    If i HAVE to break it up so much, why is the limit in the text box 1000 characters and not 500?
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    drakedge2 wrote: »
    Yeah it's not really a wall of text though. It is broken into paragraphs within the dialogue prompt.

    If i HAVE to break it up so much, why is the limit in the text box 1000 characters and not 500?
    If it's broken into paragraphs, then you already have a natural break to have the player hit continue. Multiple paragraphs separated by a player continue will read more fluidly than a wall of text. It's also more natural, as if the npc speaks, the player gives some acknowledgement (verbal or otherwise) that they are paying attention, the npc continues, as would happen in real life.

    It's a bug, but you normally shouldn't do it anyway.
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I get what you are saying, and my counter argument is that if the dialogue is being cut off after 500 characters on smaller resolutions than 1920x1080 and that your solution is the only answer to that problem then the limit should be 500 characters and would force authors to do what you are saying.

    As of right now, the limit is 1,000 and some things take longer to explain than 500 to accomplish. Yes I know I can break it up into different chat boxes. I should not have to.

    Either make the limit 500, or add a scroll wheel for people with smaller resolutions to be able to see it.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    drakedge2 wrote: »
    I get what you are saying, and my counter argument is that if the dialogue is being cut off after 500 characters on smaller resolutions than 1920x1080 and that your solution is the only answer to that problem then the limit should be 500 characters and would force authors to do what you are saying.

    As of right now, the limit is 1,000 and some things take longer to explain than 500 to accomplish. Yes I know I can break it up into different chat boxes. I should not have to.

    Either make the limit 500, or add a scroll wheel for people with smaller resolutions to be able to see it.
    I edited my post while you were replying. It's a bug but you normally shouldn't do it anyway because wall of texting is bad design.
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    To me a wall of text is just that, a block of text with out any spaces in it. The post that you quoted is an example of how I paragraph within my dialogues. 3 - 4 lines, a break, and additional lines. It is broken up with out the player having to click anything and they can read.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I edited my post while you were replying. It's a bug but you normally shouldn't do it anyway because wall of texting is bad design.

    I was not aware of this issue. Quick question. if it does goes past 500 characters... small resolution screens have no chance to see it... even if the text is in paragraph formats?

    Or just the wall of text is bugged?
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    If you break 500 characters in any dialogue whether you break it up or not they wont be able to see all of it.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    drakedge2 wrote: »
    To me a wall of text is just that, a block of text with out any spaces in it. The post that you quoted is an example of how I paragraph within my dialogues. 3 - 4 lines, a break, and additional lines. It is broken up with out the player having to click anything and they can read.
    I cut and pasted your original post into libre office. 992 characters. One "continue" after paragraph two and you'd be set.

    I have about 400,000 words (not characters) in published campaigns with tens of thousands of plays (not NWO, NWN2). I'm not saying you can't do it, I'm saying generally you don't want to do it because people generally don't like reading lots of uninterrupted text.
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    So basically anytime you have more than 500 characters in a single dialogue option.... some players can not see it?

    Or they can ... i am lost... i am not at home so I know I can not use examples. However, I know there is this one part the guy explains the plot to date which is very close to 1000 characters.

    HOWEVER, i broke it up into three paragraphs. So let us assume I have a paragraph of 300 characters, another of 350 characters, and the last one of 250 characters. That would be a total of 900 characters, within the limit of the 1,000.

    Will the player see all the text... or does the player (with the lower resolution) miss approx 400 characters of this text?
  • boydzinjboydzinj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Do I have to change my settings to test this out?
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I cut and pasted your original post into libre office. 992 characters. One "continue" after paragraph two and you'd be set.

    I have about 400,000 words (not characters) in published campaigns with tens of thousands of plays (not NWO, NWN2). I'm not saying you can't do it, I'm saying generally you don't want to do it because people generally don't like reading lots of uninterrupted text.

    Okay thank you, is there a way to edit a convo tree with out destroying it? Seems if i move anything around in there it usually destroys it.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    drakedge2 wrote: »
    Okay thank you, is there a way to edit a convo tree with out destroying it? Seems if i move anything around in there it usually destroys it.
    NWO dialog editor is really finicky for me, it tends to do whatever it thinks you want to do rather than what you're telling it to do to nodes. I can't even get it to do links most of the time, I wind up just making a copy of the text and create new nodes. Cut and paste into a node you inserted the right spot first. And probably use something like libre office to see character counts.

    Anyway, I'm sure they will fix this at some point so it will be moot.
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