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Sliding walls, need some help

gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
edited May 2013 in The Foundry
Hey all,

I was wondering if any of you had figured out how to make a sliding wall.

Here is the thing:

I made a hallway blocked off by a wall. There is an interactible item that can only be seen by players with the dungeoneering skill and they can interact with it. Upon interaction I want the wall to "slide" away to reveal the hallway.

Any suggestions, cause right now the wall just goes *poof* gone, and it looks a bit fake :P

Regards,
Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

Leave your code in the review and I will return the favor!
Post edited by gamdarian on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    There is no way to do this in Foundry, through Cryptic does this kind of thing in official quests. You can't do the "fade out/dissolving" illusionary thing Cryptic does either.
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    You could set up a complicated set of locational triggers and make the wall slide as the player moves down them by having each wall appear and dissappear as each waypoint is reached. There is no way to animate a wall really.

    Your other option is to just have it vanish, or you could have a dialog and explain that the wall slid and have it off camera during said convo
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • crypticmapoliscrypticmapolis Member, NW_CrypticDev, Cryptic Developer Posts: 240 Cryptic Developer
    edited May 2013
    We are working on adding levers and sliding walls/secret doors to the Foundry soon. In the meantime most people seem to use triggers to hide/show a wall.

    As for the illusionary wall thing, I'll see what I can add for that in short order :)
  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    We are working on adding levers and sliding walls/secret doors to the Foundry soon. In the meantime most people seem to use triggers to hide/show a wall.

    As for the illusionary wall thing, I'll see what I can add for that in short order :)

    http://www.youtube.com/watch?v=i-T1h7J0R-Q

    Sing along...
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • waeolwenwaeolwen Member Posts: 59 Arc User
    edited May 2013
    We are working on adding levers and sliding walls/secret doors to the Foundry soon. In the meantime most people seem to use triggers to hide/show a wall.

    As for the illusionary wall thing, I'll see what I can add for that in short order :)

    This is like amazing news!

    For now, the simplest method is to make the player look away from the wall while it disappears. Put the mechanism that removes the wall on the opposite wall.
  • cwiyk13cwiyk13 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    We are working on adding levers and sliding walls/secret doors to the Foundry soon. In the meantime most people seem to use triggers to hide/show a wall.

    As for the illusionary wall thing, I'll see what I can add for that in short order :)

    Thank you very much!
    Krae Vull - Devoted Cleric
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    We are working on adding levers and sliding walls/secret doors to the Foundry soon. In the meantime most people seem to use triggers to hide/show a wall.

    As for the illusionary wall thing, I'll see what I can add for that in short order :)
    I guess this post means repeatedly poking Cryptic in this manner over things like this works.
  • hercul33thercul33t Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 190 Bounty Hunter
    edited May 2013
    There are cave doors that roll open if you can incorporate that into your design.

    I can also think of a neat way to make a wall slide up that isn't just *poof* wall is gone, but it will take some effort to make.
    Dr. Herc trilogy NWS-DHDPDVTMA
  • waeolwenwaeolwen Member Posts: 59 Arc User
    edited May 2013
    hercul33t wrote: »
    There are cave doors that roll open if you can incorporate that into your design.

    Those things are HUGE. I wanted to use one in a normal sized area, but the rolling part just looked too out of place in a small doorway :(

    However, if you can make it work, they do roll out of the way very nicely.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    I haven't played with doors that much, but I know of a cell door that animates sliding horizontally and a sewer grate door that animates sliding vertically. These are independent of the doors between rooms so they can be added to your map and rotated.
  • coanunncoanunn Member, Neverwinter Beta Users Posts: 368 Bounty Hunter
    edited May 2013
    I guess this post means repeatedly poking Cryptic in this manner over things like this works.

    AMEN!

    To the OP. The work around I did for the EXACT scenario (dungeoneering opening the wall) was a dialog on the interactable then once the wall was moved I edited the new location to look like the dungeoneer had erected a makeshift scaffold to prevent it from closing/collapsing behind them. In mine I did this with a wall of rubble they were moving past but the overall feel of the dialog playing "smoke and mirrors" was liked by the people I let test it for me.
    Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
  • thehuntress#2050 thehuntress Member Posts: 119 Arc User
    edited May 2013
    Aother thing, which I was thinking that would be a cool effect, is having the wall disappear and have one of the portals appear in its place.
  • gamdariangamdarian Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 26 Arc User
    edited May 2013
    Hey all,

    Thank you all for the reply's seems im not the only one fooling around with that. I managed to sort of fix it myself with a bit of dust FX and some nice sounds, looks ok'ish now, still far from the epic Slide up ^^

    Regards,
    Murkeep Monastery - Foundry quest in need of reviews - NW-DNQY9CXMZ - Just updated to V1.5

    Leave your code in the review and I will return the favor!
  • aerroneaerrone Member Posts: 0 Arc User
    edited May 2013
    please look in to npc and encounters the problem is if you build a platform a bridge or stairs its Sean as invisible and you cant place them on it its kinda limiting creativity on building they will just fall right threw it and a ability to move them and portholes in 3D mode would be nice also would like to see a boss section moore selection on difficulty and when you change a encounters look its saved as npc but you have to remake it to use as encounter kinda lame may be if you can make any npc be hostall that would be easy fix love the foundry by the way im spending more time creating then questing i love it
  • lemonkingilemonkingi Member Posts: 0 Arc User
    edited May 2013
    We are working on adding levers and sliding walls/secret doors to the Foundry soon. In the meantime most people seem to use triggers to hide/show a wall.

    As for the illusionary wall thing, I'll see what I can add for that in short order :)

    Excellent, any chance we could get door states too?
    Door Open, Door Close
    Door Animated Open from Close, Door Animated Close from Open.

    Would allow toggles from events.
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