First off, I never post on forums, I'm one of those guys who reads forums religiously, but never actually makes a peep -- so take that for what it's worth. I'm not agreeing or disagreeing with the numerous comments made about Lair of the Mad Dragon, I just wanted to take the time to give my own opinion.
I absolutely love the dragon boss in the Lair of the Mad Dragon. In my long time of playing MMOs, it has been rare that i've ever come across an encounter that has been so epic or just so engagingly fun! While my group didn't quite manage to defeat the dragon, it was a wholesomely awesome experience. People have commented on the difficulty or rewards of the fight, but I just wanted say that one gamer here appreciates the fight for what it is. Thank you
Comments
I did go through quite a handful of potions, I will admit. Presumably more than the rest of the group (combined). Still, boy did it feel awesome to down it afterwards.
Any Ideas?
TR
DC
DC
CW
CW
What makes you think that? I play a CW and I LOVE those intense add fights because thats actually were CW really shine.
Well good news then, because every fight in this game is the exact same, billions of adds and red circles
And yes, pretty much EVERY dungeon boss fight is a big boss throwing red circles on the ground while you kill the 30 adds that spawn every 15 seconds. Not original and very tedious after a while. It feels a lot like a bullet hell game, tbh. Maybe take some unique boss ideas into consideration like GW2 did. Those were a very nice change from the norm.
Foundry Map: Blacklake District
Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
Current State: Version 2.2 is up. Full release. Try it with code below.
Short Code: NW-DU2BES2WA
Unfortunally I am not ready to move on yet for two reasons. I don't like it when my a$$ gets handed to me on a silver platter and I feel like I am already dying when I peek into the next dungeon.
Is there a way to manually open up the mad dragon dungeon again? If yes where?
Thanks for the help.
"better".
rofl.
Like on a scale of 1 to 10 the rest of the dungeon is a 3 and the dragon boss is somewhere around over 9000.
the boss isn't even a problem.
the adds are.
Not looking back.
Next dungeon much easier.
Finished first go round with good team.
Occam's Razor makes the cutting clean.
Bring a GF.
i'm guessing this is on epic, yeah?
i just completed it with:
TR
DC (me)
GF
GF
CW
honestly, i think the best group for this is:
TR
GF
GWF
DC
CW
two clerics is overkill for this.
during the first phase (before 66%), stick the TR/GF on the boss. when he summons the first wave of extra adds (legion demons), pull the GF off and have the TR continue killing the boss. when the second wave of adds come (shocktropper/erinyes), have the same thing happen again.
the CW, DC and GWF should always be killing adds. have the GF helping with each new summon wave at 66% and 33% then go back to the boss. the TR should keep the boss isolated and turned AWAY from the party.
we put 2 rogues on the boss and have the wizard put the weakness ray up and 1 cleric put his weakness up then they burst the boss down to 50% and we repeat
while the 2 clerics and wizard stands inside 2 shield circles taking 0 damage and knocking adds/gravity pulls them. we have cleared the following epic dungeons with this tactic.
mad dragon
spellplague caverns
pirate king
dread vault
and some outhers i cant remember the name off. atm we ar around 9100 gear score and will soon be going to the nevercastle
Now, the dragon is a fun fight when you are overgeared for t1 or run a kickass team of highly trained cybersoldiers based in their moms basements, but it's severely out of whack with the current t1 progression. Not to mention the poor souls who wander obliviously into this madness at lvl 30-34. Also there is a major problem with dragons in general in this game, their hitboxes are the size of the sun, making targeting anything near them a major problem. Like the maguses in this particular case.
-GF(Me)
-TR
-TR
-CW
-DC
I tanked the Dragon the whole time keeping the GF debuff(10% weakness) on him. Rogues & CW took care of adds and hit dragon when they could.
Very disappointing.
Not because it is too hard or too easy, but simply because the DRAGON himself is the easy part of the fight.
I mean... It's a DRAGON! It is supposed to be able to handle the party on his own.
Instead we get to ignore him most of the fight while we handle armies of adds like any other boss fight before and after...
We are supposed to fear dragons, not ignore them while we are overwhelmed by IMPS!
Just sad...
It can pretty much oneshot people with its acid breath/spit. The problem is that, as in every other boss/monster in the game, telegraphed big circles/cones/pbaoes or whatever are generally far too slow/easy to avoid. No one needs to feel particularry worried about a broadcasted attack that leave you 2-3 seconds to move away. Thus why you give it SNARING imps (which slow you down considerably if they hit you, which is rather annoying if you are, say, a GF and don't have dodges), and various adds to keep the fight somewhat challenging.
They could change the boss to not have adds and hit for 10k+ on a fully buffed GF with its normal swipes and oneshot with briefly broadcasted attacks that leave you not more than one second to avoid them. Do you think people would be happier? I think you will indeed fear the dragon then, but also have 4 times the people complaining on the forums about how difficult it is.
It's a dragon, as you say, not a big loot pinhata. It has to have some slightly challenging mechanic to the fight. We can argue on the choice to give ALL the bosses of this game so far the "Add Swarm" as only element of difficulty, but I am not really sure people would like the alternative either.
I'm not saying for the dragon to one-shoot anyone that dares cross his way. There are plenty of ways to make a boss challenging without adding 300 adds.
Just resort to the pen and paper version of d&d 4e in which Neverwinter is based.
Basically, bosses have 5x more life, have a large resistance to ongoing effects, attack several times (at least two or three) faster, have larger areas of effect making it harder do dodge, impose more debilitating effects (like the daze the dragon actually imposes in the fight every now and then).
The dragon does not need to hit harder! He actually just needs to hit FASTER. If the dragon is the only thing people are paying attention to, they'll just need to dodge faster!
A regular level 5 Young Green Dragon in the pen and paper rpg attacks twice with its claws (or bites someone leaving an ongoing damage effect), tail sweeps anyone that stays close to him and does not move for too long and can move an enemy through the battleground all in the time a regular mob would make a single attack.
Besides that, instead of attacking with his claws, he can flyby and bite a target midflight (his bite leaves ongoing damage on the bitten enemy), use his breath (that leaves the target slowed and with ongoing damage) or use the frightful presence that leaves everybody stunned. These "instead of" attacks are encounter attacks and as such have cooldowns.
Of course I understand that converting all this to an action MMO is not simple, and I also confess that I have NO idea of the attacks the dragon does use in the game besides frightful presence because I never had any time to actually look at the dragon.
But many games have bosses that don't require adds to be a challenge, so we all know it is possible!