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State of Boss Fights

teldarateldara Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in General Discussion (PC)
Summed up in a few panels of a Comic:

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Post edited by teldara on

Comments

  • lexthegreatlexthegreat Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Lol that's actually pretty funny and spot on.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2013
    There was one fight vs a Goblin king boss, who would run around and try to get you to follow him into traps... that was pretty cool. Most other fights are what you described - avoiding AoEs and/or dealing w/ lots of adds...

    It'd be nice f they incorporated some environmental elements - like luring the boss into a shaft of sunlight to weaken them, or into some mud to slow them, etc.
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  • lexthegreatlexthegreat Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    bioshrike wrote: »
    It'd be nice f they incorporated some environmental elements - like luring the boss into a shaft of sunlight to weaken them, or into some mud to slow them, etc.

    That would be actually be pretty cool.
  • arthaniel1arthaniel1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 5 Arc User
    edited May 2013
    Yeah, I personally would love to see some more unique boss fights and some end game content. That seems to be the biggest thing that the game is missing at the moment 10 man raiding content with unique bosses that present greater challenges then T2 dungeons and have unique ability's that will allow the players to feel truly accomplished when they beat these bosses!
  • redbuttofdeathredbuttofdeath Member Posts: 1 Arc User
    edited May 2013
    It's easy to create engaging boss fights. Will mmos ever create them, probably not. Most boss fights ends up as dps going all out. Tanks tanking, healers healing.

    They can make a simple boss fight like this.
    Vampire boss, in cave. Hit cannon switches destroying part of the cave, letting in sunlight. If the vampire stays within the light it get weakened. Then it summons bat minions to block the light.

    Would like to see more environmental involvement in battles.
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